Post by Dec on Dec 17, 2017 13:00:17 GMT
(Overall Tech Level: Average)
Weaponry:
Kinetic Weapons
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Air-Cored Gauss Weapons:
Used primarily in Pistols, SMGs, PDWs and other short barreled firearms. While the energy needed to operate this variant of Gaussian weapons is higher than an Iron-Cored system, the Air-Cored variant allows for much higher velocity, meaning deeper penetrative values while maintaining a shorter overall system.
Helical Railguns:
The Helical Railgun is used on all 'long barrel' Firearms, allowing the system to have the power of a Railgun while using the energy of a coilgun. This hybrid serves well as a standard weapon of the Dectrose Forces.
Hypervelocity Guided Railguns:
The introduction of Ferromagnetic materials has allowed the increase of magnetic flux to augment the force that the Railgun can put out it's projectiles. This type of weapon system is used on Dectrose's starships. Recently, guidance computers where added to compensate for the distances that firefights in space happen.
Relativistic Guided Spinal Railguns:
Mounted on Battlecruisers and larger ships, the spinal railgun mounted on these ships can fire their projectiles at near relativistic speeds, drawing on massive amounts of power, and nearly the entire length of the ship to accelerate the large projectile to speeds upwards near the speed of light. While difficult to maneuver, these projectiles can be guided in a limited sense to correct paths to the target.
Advanced Ballistics:
These where used in the now-defunct stock of conventional projectile weapons the Dectrose had, and consist of kinetic projectiles with improved propellant, greater aerodynamics while in flight and depending on the type, have tungsten penetrator core for enhanced armor penetration or jacketed hollow points for softer targets. The Dectrose export this stock of weapons to mercenary groups or PMCs, and will even import or study other nation's weapons.
Underwater Gyrojet:
Due to the dangerous nature of railguns/coilguns underwater, and the less than ideal performance of conventional kinetic ammunition, Gyrojets allow for better range, penetration and speed verses any other known weapons system underwater.
Energy Weapons
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Plasma Cannon:
Seeing limited use with the Dectrothian Advanced Tactics and Assault Force, Plasma used in their specialized 'APS-1' Plasma Shotguns fire six miniature cluster rounds of superconducting projectiles that fragment and electrify arcs between the rounds, flash-converting the air to conductive plasma. This can overload shields and psionic barriers, as well as cause horrific trauma to unarmored targets.
Maser:
While not in much use, lasers on the microwave frequency are used under ATAF use, the current weapon on the ATAF's Disruption Stealth Vehicle uses a high-powered laser in order to effectively harass and hamper enemy movement, as well as disrupt logistics.
Particle Weapons
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Charged Particle Beams:
Utilizing the research on a captured Xeno Battlecruiser, development into particle weaponry has begun, and a further understanding into such.
Neutral Particle Beams:
Another advancement into Particle weapons, the Dectrose are striving to increase their understanding in order to possibly develop new weapons systems or create an able defense against such.
Missiles
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Hypersonic Missiles:
Aimed at reducing the reaction time of enemy systems, the Hypersonic Missiles can operate at around Mach 20 once fully up to speed, thanks to their fusion torches and are equipped with limited amounts of Dispenser Systems for a defense system when in the terminal phase. These missiles use either visual targeting, laser guidance, sensor guided or many other forms of guidance to lock and reach their target.
Insensitive Antimatter Warheads:
Using new armoring technologies to redesign the Antimatter Warheads into an Insensitive Munition, these warheads utilize EM fields, Penning Traps and Buckministerfullerenes in order to safely keep the antimatter contained until it's sent on it's way to the enemy force.
Red Mercury Warheads:
Being a safer alternative to Antimatter warheads, Red Mercury has been tailored to be minimally explosive when certain compounds are not mixed in with the Red Mercury, roughly the same explosive power of a grenade if caught aflame. Though post-launch, the Red Mercury is mixed with several other compounds in-flight and finalizes the mixture procedure when near the target for the most explosive power.
Muon-Catalyzed Cold Fusion RRW:
Another use of the Catalyzed Cold Fusion technology, MCCF warheads are also much safer to use and store, as the nuclear fusion is more controlled and stable than regular Fission, and cooler than regular Fusion. Now with the Reliable Replacement Warhead Program, the production, monitoring, storage and use of MCCF Warheads are now much safer.
Metastable Metallic Hydrogen Warheads:
Metallic Hydrogen is stored in the High Explosive warheads, and used sparingly, as the warhead itself is much more suited to orbital bombardment or as a means to fend off fighters.
Softkill Missile Warheads:
Using a Photonic or Electromagnetic waves released when the missile enters the desired distance, the warhead aims to disable enemy sensors, electronics and systems reliant on electronics.
Maser Emitter Warheads:
Designed to utilize Masers to intercept or attack enemy aerial hostiles, the missile reaches optimum altitude then ejects the warhead cap to operate it's maser.
NPB Warheads:
Neutral Particle Beams have been added to the expanding arsenal of missile weapons available to the Dectrose, with the warhead being able to attack enemy aerial targets with NPBs.
Dispenser Warheads:
Multi-purpose in nature, these warheads are packed with dispenser systems, able to drop smoke on an enemy to blind them, intercept enemy missiles, launch flares to try to distract guided missiles and more.
Vessels:
FTL/Interdiction/Propulsion
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Fusion Torch:
In standard use for generations of ships, the Fusion Torch has been a mainstay of Dectrose forces.
Warp Drive:
Standard FTL method for the Dectrose Empire, has several after-effects from it's earliest production phases like a notable purple flash and doughnut-shaped ring that expels from the engine systems.
Wormhole Generator:
The preferred long-range FTL method for making long-distance trips and for some of the IBG to use to speed up response times, Wormhole Generators where discovered by another xeno race, and given to the Dectrose Empire, thus enabling them to utilize the newer form of FTL.
Blanket Interdiction:
Equipped on all Emerald Jewel-Class and Hawk-Class ships, this interdiction encompasses .5 AU(Hawk), 2 AU(Emerald Jewel) to 2.5 AU(Interdiction Station) around the ship, and prevents all ships in the area from using FTL technology.
Fuel/Energy
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Metastable Metallic Hydrogen:
A fuel that burns at far greater efficiency than liquid H2/O2, Metallic Hydrogen is used in retrojets and stabilizer jets in order for fighters, shuttles and other small vessels to perform remarkably.
Cold Fusion:
Powering a vessel with Cold Fusion negates many risks involving regular Nuclear Fusion, such as a lower operating temperature and safer operation. This is also used in many modern civilian vessels and vehicles.
Nuclear Fusion:
Still used in some of the older models of spaceships, Nuclear Fusion gives long-lasting power, but requires lots of maintenance and space to operate.
Muon-Catalyzed Cold Fusion:
Utilizing the power of Muons together to create more powerful cold fusion, the temperature is lower, and the radiation effects from such are much lower. These are a staple on all current military vessels and vehicles.
Ultracold Muon Beam-Catalyzed Cold Fusion:
With the introduction of Ultracold Atoms, and the ability to synthesize molecules at the Ultracold level, the MCCF has seen an increase in productivity, stability and precision control. This technology is still in the development phase, but looks promising.
Zero-Point Energy:
Harvested from dedicated collectors, Zero-Point Energy is utilized on a limited basis, most spaceports and space stations have collectors which harvest, manufacture and use the energy in order to be self-sustaining.
Scalar Remote Power Emitters:
Mounted on Rapier III Shield Ships, the Scalar Remote Power Emitters allow energy to be transferred to other ships, increasing the endurance of their individual shields, as well as some Heavy Weapons Platforms used by infantry to power their weapons using a remote power supply.
MicroMCCF Reactors:
Used on the newer Heavy Power Armor, the MicroMCCF Reactors allow the mounting and use of SRPE's to power their heavy weapons, and to keep the soldier powered and relatively safe, while opening up uses for personal shields and other large power draw equipment.
Armor
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Kaburgon Composite Armor:
On the surface of any vessel sporting Kaburgon armor, the initial layer is ablative ceramic plates. Then, utilizing Chemical Vapor Disposition, Carbon Nanothread sheets are intertwined with Synthetic Diamonds to create a layer of armor that can overcome the natural brittleness of Diamonds, and strengthen to defend against extreme temperatures and various weapons systems. Aluminium plates are underneath, protecting further from extreme temperatures and resisting corrosive weapons. Finally, Rolled Tungsten is the last protective layer of the Kaburgon Composite Armor. Recent additions also added Nanites to actively move between layers of the armor, allowing small amounts of self-repair.
'Dragonscale' Intelligent Reactive Armor Plates:
Using their understanding in nanoengineering and active metamaterials, 'Dragonscale' plates are a form of NxRA in a gelatinous fluid, which with the introduction of Harmonics can shift the molecules into desired forms, the gel can be shifted into a solid, a fluid, a combination or a rapidly rotating configuration to defeat different types of enemy weapons. In order to have the fastest reaction time, Photonic sensors linking to the gel quickly identify and send the information to the 'Dragonscale' at the speed of light. The 'Dragonscale' is attached to the vehicle with Carbon Nanothread fasteners, attaching in desired locations, while the Gel is held in place by a self-repairing Ballistic Paste and Nanite Swarms designed specifically to keep the 'Dragonscale' in place and prevent any leaks.
'Obsidian' Intelligent Reactive Armor Blocks:
An addition to the Dragonscale system, the 'Obsidian' Blocks contain much more mass and more volume of gelatinous fluid. However, this also means a slower reaction time to shift the molecules when faced with a new weapon system.
Composite Lightweight Adaptable Reactive Armor:
A sheet of Carbon Nanothreads and Low Energy Explosive Material formed into a reactive composite armor to provide protection against artillery, anti-tank missiles, chemical and kinetic penetrator ammunition and other threats, while minimizing risks to surrounding infantry by eliminating fragmentation.
Raikon Infantry Composite Power Armor:
With the gathering and research into superceramics dipped in nanoengineered polymers, several leaps into advanced damage protection where made. Aerogel Composites where then added under the topmost layer of armor to defeat both lasers and kinetics. A thin layer of aluminum plating is used to defend against chemicals or corrosive weapons, and if the enemy weapon can pierce through these layers, there is the final layer of Carbon Nanothread Weave to serve as a buffering point between the Raikon Armor, and the Body Armor. Recent additions also added Nanites to actively move between layers of the armor, allowing small amounts of self-repair.
Carbon Nanothread Body Armor:
While used as a supplement to the standard Infantry Power Armor, this is situated under the main armor, and above the thermal suit has plates of Carbon Nanothreads to further protect the wearer from enemy weaponry.
Mosaic Transparent Armor:
Used to protect the RAVD nodes on armored vessels and infantry armor, these help to both reduce cost of replacing damaged modules and to protect the nodes more efficiently than previous designs.
Faraday Netting:
Plastered over the Kaburgon Armor, and under the paint, Faraday netting over the vehicle and critical systems helps protect the vehicle from EMPs and other disabling effects from such.
Ceramic Ball Armor:
Used to defend foxholes or FOBs on a planet, CBA's are over-pressurized plates of armor filled with ceramic balls in order to defeat small and large caliber conventional ballistics, with varying thicknesses, it can also defend against shrapnel, minor explosives, advanced munitions, some energy weapons and up to Gauss and Railgun ammunition.
Shields
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Directional Cyclonic/Harmonic Shielding:
Unlike traditional shields which usually stop linear forces, cyclonic shields violently slap aside the force and in effect redirect the force into a new direction away from friendly forces. This type of shield uses less power to simply redirect the force rather than halt a force, and allows for longer battlefield use. Harmonics are introduced to shift the shield into a more traditional layout to defend against energy weapons that have no force to redirect, as well as direct the most shielding to incoming fire.
-Other Tech-
Vision
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Advanced Visual Displays:
Using several camera systems in one, AVDs have replaced traditional view ports and allowing the vehicle to have all-around armor while still being able to see outside the craft with the AVD. IFF is integrated to allow greater battlefield management via the connecting of the IDC system into the AVD.
Raikon Advanced Visual Displays:
The upgrade to the AVD, RAVD includes several multi-spectrum modes, as well as upgraded integrated systems to link to other RAVDs and provide a greater view of the battlefield. The RAVD is protected against EMP, and has it's own EWDS to prevent enemy intrusion. The RAVD is able to communicate to the Dectrose Network by recording communications and then sending them to another node or database to converse.
Advanced Targeting and Acquisition, Zoom Variable RAVD Sight:
Mounted on most older Imperial firearms, the ATAZS allows a soldier to both upgrade his firearm with additional programming via a chip reader in the top on the sight, as well as utilize all the pros of a RAVD. The Advanced Targeting and Acquisition includes Thermal and Night Vision. This also comes with user-configurable zoom level, and can be edited in the soldier's own HUD.
Advanced Visual Sight System:
Integrating the ATAZS and RAVD together into one more efficient system, the power requirements where dropped significantly, as well as adding vantablack to the optic in order to further increase the efficiency of the optic's operation and to limit the dull glow during low to no-light operations.
Modular Variable Range Scope:
Further improving the AVSS for use in long-range firearms like DMRs, the MVRS assists the AVSS system by extending it's reach out further, while maintaining accuracy and self-adjusts to variables like windage, bullet drop and other factors like curvature in order to provide the most advanced ballistics control over long ranges. It also has two ports for further customization and further features depending on the mission at hand.
'Ulfred II' Multi-Spectrum/Multi-Sensor Suite:
Utilizing the best in Dectrose's sensor technology, the Ulfred II uses multiple spectrums of visible and non-visible light, as well as a multitude of sensors further explained in the 'Sensors' section.
'Rolf' Multi-Spectrum/Multi-Sensor Receiving/Triangulation Suite:
The polar opposite of the Ulfred II, instead of using sensors to see, it detects incoming sensors passively and utilizes the information to triangulate its source, once found and identified, the information is added to the Dectrothian Database, to compile tactical information on xeno ship layouts.
Communication
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Quantum Entanglement Communicators:
Allowing point-to-point communications, the QEC is mostly used amongst ships in close proximity while being difficult to block or intercept, while some longer-distance QECs are installed on larger ship classes like Cruisers and larger. Exploration ships also have long-range QECs for their specialized purpose. With the fine-tuning of UCAs to the quantum entanglement, the system is even more precise, giving a larger margin of error to operate in.
Tachyonic Communications:
Used in long-range transmissions from remote locations, while there is a delay in time from sender to receiver, the communication moves faster than light.
Photons:
Used in vehicles and vessels for communication within the vessel or ship, it moves at the speed of light for near instant communication to sensors or applications inside and outside the vehicle, like Dragonscale armor.
Raikon Advanced Visual Displays:
The upgrade to the AVD, RAVD includes several multi-spectrum modes, as well as upgraded integrated systems to link to other RAVDs and provide a greater view of the battlefield. The RAVD is protected against EMP, and has it's own EWDS to prevent enemy intrusion. The RAVD is able to communicate to the Dectrose Network by recording communications and then sending them to another node or database to converse.
Dynamic Phased Array:
This type of Phased Array does not require physical movement of the antennae, instead moving the beams electronically, being able to adjust the beams in an omnidirectional setting or pencil beam application, to fluidly adjust to changing circumstances that may occur in battle and under cyber-warfare attacks. It can also be used to track targets with it's pencil beams while still able to search for multiple other threats simultaneously.
Sensors
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Neutrino Bistatic Tripwire:
Using this method around planets, the Neutrino Bistatic Tripwire provides some early detection of stealth ships that are in orbit over a planet.
Neutrino Passive Sensors:
This type of sensor listens for emissions using Neutrinos, and while it don't work like RADAR whereas the sensors bounce off the target and return, the sensors can draw upon geoneutrinos from nearby planets in order to illuminate the target.
Magnetometric:
Using sensors tailored to detect magnetic forces produced by some components of a craft, the magnitude and direction of the magnetic fields would help detect ships that are attempting to remain in stealth.
LADAR:
As opposed to passive sensors that detect energy naturally emitted from an object, LADAR uses active sensors which emit their own energy source for illumination. The energy source hits objects and the reflected energy from the objects is detected and measured by sensors.
RADAR:
Dectrose have limited use of object-detection systems that use radio waves to determine the range, angle, or velocity of objects. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain. With some alterations, the RADAR can operate on ultra low and ultra high frequencies.
Gravimetric:
Several sensors onboard Dectrose ships are able to detect and measure the direction and strength of gravitational fields, effectively detecting a craft's mass within short proximity of the sensors themselves.
Muon Active Scanning System:
The penetrative qualities of Muons over X-Rays has lead to the use of nanites, carrying miniaturized Muon scanners to assist Customs and Immigration to quickly and efficiently scan an entire craft, check it's cargo and it's hull to find any contraband or dangerous weaponry.
Muon Scattering:
With the introduction of Muon scattering, both incoming and outgoing trajectories for each particle are reconstructed into three-dimensional images of the target, penetrating much more deeply than an X-Ray system and detecting possible nuclear-powered reactors, drives or weaponry.
Gamma Ray Active Scanning System:
Generating Gamma Rays, while it cannot penetrate as much material as the AXRSS, the GRASS system is better suited for passenger craft and other craft who's primary purpose includes ferrying passengers, the Gamma Rays also don't give as much radiation dosages as the AXRSS.
Active X-Ray Scanning System:
By scanning over a ship with X-Rays, an internal view of a ship can be constructed, and investigated for any abnormalities that may be questionable.
Longitudinal Photonic Wave:
By utilizing specialized binary optics to enhance the photonic movement of a polarized Bessel–Gaussian beam, several of these systems can effectively create a wave of photons that can detect vibrations, rotations or low-frequency emissions in a particular direction.
Dynamic Phased Array:
This type of Phased Array does not require physical movement of the antennae, instead moving the beams electronically, being able to adjust the beams in an omnidirectional setting or pencil beam application, to fluidly adjust to changing circumstances that may occur in battle and under cyber-warfare attacks. It can also be used to track targets with it's pencil beams while still able to search for multiple other threats simultaneouly.
Countermeasures
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IR Flares:
While primitive, some enemy sensors may still use infrared guidance systems. These flares however can alter the heat output they give off, and can also utilize a limited thruster to simulate flight by an aircraft, thus providing an appealing target to any infrared guided systems.
Chaff Screen:
Aiming to defeat simple RADAR-type guidance systems, the chaff is a combination of aluminum and Carbon Nanotube monomolecular wire embedded within transparent plastics to damage any impact-based missiles.
Smoke Screen:
Red Phosphorus along with aluminum-coated glass fibers help to conceal a craft from infrared sensors for a short period of time by masking the signature of the craft. Carbon Particles assist in defeating LADAR or laser sensors by simply absorbing the beam. Carbon Fibers also assist in defeating millimeter band sensors to deny optics systems based on the MMW system a clear line of sight.
Dispenser System (Hardkill/Softkill):
Active defense systems on most Dectrose vehicles use a combination of an RAVD node, and several dispensers for different threats, these canisters are deployed against a threat, and depending on the threat, can defeat it with monomolecular wired steel pellets, a larger kinetic kill projectile, photonic wave emitter or an expanding list of other countermeasures that can save a vehicle from an attack.
Psionic
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Intermediate Control (Bi'jorn):
Holding greater control than the Quinterrans, they are more able to lift heavier objects, create stronger barriers and use their telekinetic powers in a more controlled fashion. The Bi'jorn can operate as medics, construction, and more, as well as remotely operate certain machinery that they know the use of, and move heavy objects from afar, as well as throw such objects away without too much damage.
Intermediate Control (Quinterran):
Though weaker in the use of Psionics than the Bi'jorn, the Quinterrans are much more geared for defense, mental toughness and networking their minds together. With a solid mind meld and sufficient numbers, the Quinterrans can surpass the Bi'jorn in operational capabilities, and create barriers and use telekinesis to form more favorable conditions in combat, but are dedicated to using their powers defensively.
Genetic Psions:
All of the Psions in the Dectrose Empire are genetically born with the gift of Psionics, as of yet, the Dectrose are not able to possess Psionics from their extreme augmentation. Itukizens do not possess Psionics, and those with them are viewed with such suspicion that they usually live solitary lives, or do not survive past their childhood.
Mind Melding/Networked Minds (Quinterran):
The Quinterran Race enjoys a light version of Connected Minds, being able to meld minds with other Quinterrans in order to pool their psionic abilities together. This increases their strength and their power over certain abilities. This also connects their minds in a way that they think in unison, able to share their experience with the other members of the mind meld. The use is limited in scope, being able to connect minds no more than several hundreds of kilometers, and requires several Quinterrans to initiate.
Risks involved with Dectrose Psionics:
The risks involved with Psionics is simple, with all races of the Dectrose Empire originating from one galaxy, the understanding is that the genes of those who originated from the home galaxy have a biofeedback reaction when accessing Psionics, taking bodily harm upon using the Psionic abilities they possess. This can range from a mild nosebleed or light hematoma, to broken bones, ruptured organs and death.
Soul Capture Devices (Shades):
In an early collaboration with a xeno race, a Soul Capture Device essentially captures and holds a person(s) soul upon expiration, the process is similar to the Cloning Chip's operation in regards to it's use after it collects a soul. If needed, the target's soul is identified and a perfect copy of their body is cloned, and the soul returned if necessary. This device is operated by several Quinterran or Bi'jorn.
Anti-Psionic
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Adamantium Helmet Lining (Anti-Psionic Material):
Lining the helmet with Adamantium prevents psionic users from accessing the thoughts of an individual, as well as preventing the introduction of hallucinations or other debilitating effects.
Psionic Defense Nodes (Dampening Field):
Using networked Quinterrans or a Bi'jorn operator, the operators pool together their psionic energy in order to leech surrounding psionic energy then utilize it to prevent other's psionic usage in the localized area around the PDNs, this causes them harm over a long period of time, though specialized nanites are on standby to heal them, this acts similar to a Psionic Dampening Field.
CIWS
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'RAMIL III' Rapid Anti-Craft Missile Launcher:
While no longer used primarily against Aircraft, the RAMIL III rapidly launches multiple short-range guided missiles to saturate and effectively deny access to a short distance around the craft it's equipped to.
'Hailstorm III' Gatling Railgun CIWS:
Using RAVD nodes on the Hailstorm III Gatling Railgun, it can be equipped to a craft in order to act as a CIWS to destroy enemy craft entering it's effective range, or deny the enemy access to an area around the craft.
Scalar Emitters:
The introduction of Scalar technologies has allowed the use of such as a CIWS against snubcraft, missiles, boarding craft and other such vessels, able to be mounted in the universal CIWS mounts on the ship, the design allows a seamless transition as technology advances.
EW/EWDS
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Multi-Spectrum Targeting Scrambler:
Upon detecting a guided threat, the scrambler locks onto, and uses RAVD nodes to detect the kind of threat it is, before attempting to disable it on multiple frequencies of the EM and visible spectrum. This can also be used to defeat enemy optics or communication systems that are reliant on such frequencies.
Encryption Systems:
While all Dectrose Datalinks and Communications between Dectrose military vessels are encrypted using Two Key Encryption, each message sent will generate new keys for every datalink transmission and communication. Redundant channels exist to ensure that is part of the system fails, the others can prioritize specific packets of data and slow other non-essential systems in exchange. The Network Topology for this type of application is Full Mesh Topology. Working alongside usual encryption systems, Active Defense Data Protection assists to make stealing, disrupting or destroying data much more difficult for an assailant, while Automated Incident Responses allow for the defenders to use less effort while adding to the work an attacker needs to perform.
OTP Encryption Keys:
As with typical encryption systems, High-level and important figures are given an OTP Encryption Key, to be used if traditional encryption is deemed untrustworthy or cracked by an enemy force. This key ensures that a unique, randomized key is available for use in order to ensure the most secrecy and a trustworthy line.
Mantis IV EW/EWDS AI:
A fully sentient AI designed from the minds of a Xeno Defector and the Dectrose, the Mantis IV is the latest design able to both exist as several hundred AIs within a ship's network, or as physical manifestations of Nanites, each ship housing several hundred thousand of these AIs, and having an additional force to call upon if the ship is boarded. These AIs can also engage in EW by creating viruses and worms unique to each Mantis IV, allowing any two viruses or worms to never be the same, aiding in a successful infestation of an enemy's systems. New advances also incorporate the use of Psi-Defense Nodes, allowing the Mantis IVs to defend against Psionic users.
ADVAI:
A Non-Sentient AI designed to assist pilots, tank crews and vehicles, as well as some heavy PA to control tasks like countermeasures, targeting and cyberwarfare. These AI's can utilize most of the EW/EWDS systems that the Mantis Program can, though cannot physically manifest itself or have Anti-Psion capabilities.
'Limbo' Fake Systems:
Designed to appear to the passing virus or worm as a legitimate system, the 'Limbo' EWDS is most potent against enemies that have not encountered it before, and thus it's effectiveness lessens with each occurrence. Once a virus or worm is inside, the system traps and either destroys or captures the invading virus or worm, allowing it to be investigated at a later point in time.
Honeypots/Honey Nets/Honey Farms:
The Dectrose utilize both Research Honeypots and High-Interaction Honeypots in order to sufficiently gather data that is valuable for further defense against black hat organizations that may try to attack, steal or destroy data in the Dectrose's databanks. These also provide an alternate target, much like Limbo systems, only to where the system actively imitates other legitimate systems, and allows the attacker in to waste their efforts on a sufficient amount of services.
'Enigma III' Decryption/EW Platform:
Utilizing existing satellite coverage or orbiting spacecraft to give the platform GLONASS/GPS coverage, the Enigma III has an operating range of roughly 2-3 Miles, allowing it to remotely engage in EW or decryption. This platform also can block Wifi, Radio, GPS L1-L5, ISM, Lojack, GSM, 3-5G, Wimax signals incoming and outgoing, while being able to hijack the signal in order to assert control or to feed it misinformation.
Linguistics systems in the Enigma Platform allow it to rapidly translate xeno languages into General, and if there are unique characters, it will assign a special character to serve in place to better assist the program's work. Decryption can take some time, depending on the target's technology proficiency or their redundant systems, though with varying approaches from brute force, cold reboot, Trojan and Tempest attacks, most of what is needed is processing power and time.
Cyberspace Virtual Reality Materialization Program:
With the Mantis AI programs able to fluidly exit and enter cyberspace, a program was enacted to materialize the realm of cyberspace for Non-AI personnel to see and feel. This has had many applications from recreational civilian uses to military venues. This allows experienced Dectrothians to enter cyberspace and manipulate specific areas or to send in military assets with their cerebral connections to defend from foreign assailants.
Stealth Systems
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Stealth Advanced Visual Disruption:
SAVDs, using simple optical feedback of the surrounding environment, can visually conceal a ship by displaying a hologram over the ship of it's background. While the heat signature would normally be picked up, there are several other systems to supplement it.
Refrigerated Hulls:
Stored between components of the outer hull, Superfluid Helium-4 is cooled, and monitored to ensure that the temperature is below 2.17K in order to mask a ship's thermal imprint.
Anti-Gravity Generator:
By introducing an Anti-Gravity Generator into a vessel, the Gravimetric signature of the ship, depending on it's size, can be drastically lessened in order to help defeat Gravimetric sensors.
Vantablack Coatings:
Serving to enhance the effectiveness of RAVD Nodes, the Vantablack can defeat LADAR easily, as well as reflecting the smallest amount of light back towards any optics that may be looking. It can be applied to nearly everything, vessels, space stations or fighters.
'Blood Diamond' Heat Diffusion Plates:
Utilizing advances in Heat Dissipation, as well as the acquisition of some interesting crystalline materials, the Dectrose have developed a metamaterial crystal, enhanced with a layer of Carbon Nanothreads, the plates can be attached to heat-producing components of the hull, whisking away the heat, dispersing it throughout it's crystalline lattice, then transferred to the surface, where the Carbon Nanothreads disperse it further, effectively keeping the hull cool.
Lithium Pools/Collectors:
Using Nitrogen-Doped Carbon Nanotubes, Lithium is connected to various internal sources of unfavorable heat, and is then sent along to storage pools of Lithium, where the droplets are expelled from the vessel, cooling in space, before the collection ports at various points of the vessel gather as much as it can back, based on maneuvers and speed of the vessel.
'Nazar' Optically Controlled Paramagnetic Paint:
Utilized in nearly all Dectrothian military assets with an RAVD system installed, the Nazar System allows for polymer containing paramagnetic iron oxide particles to be subjected to a quick EM current which is applied to adjust the spacing of small crystals within the iron oxide particles, affecting it's ability to reflect light and change color. This allows for fluid changes in camouflage patterns to meet the surrounding area, as well as an infusion of carbon microfibers to limit the effectiveness of Thermal sights.
Miscellaneous
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Cloning Chips, CC-01 - CC-02 Series:
The standard cloning chip for the Dectrose Military, the chip records neural inputs, memories, and consciousness. The chip records and constantly sends out data via Long Range QEC to be fed to a clone, where the memories and neural inputs are then copied to the clone's brain, recreating every experience the user has. Upon expiration, the chip records and sends out the activation code as well as the neural pattern for consciousness to the clone. Upon later understanding with a Xeno race, the consciousness that is being transferred is the soul of that person, being placed into a new body. The chip itself is protected by integrated defense systems like OTP and Data-Blockchains to prevent others from tapping into the chip.
Cloning Chips, CC-03 Series:
These chips are for civilian use, and differ greatly from the military's own chips. These chips require frequent visits to a cloning facility to extract the data gathered by the chip and then placed into the clone. Upon expiration, the person's clone is activated via Long Range QEC, Activation Code and Consciousness Transfer.
Identification Chips:
Located in the user's arm or hand, these ID Chips allow the operation of the Dectrose's firearms or equipment. Each chip has a unique identification number associated with that person's augmentations and nanites, any attempts to spoof or launder the weapons usually results in a defunct and internally destroyed weapon if the ID Chip registers it's user as being expired. The use of Command Codes are secured at Command Centers for the distribution or scrapping of older models.
Micro/Nanodrones:
Seeing use with the rising amount of nanotechnology, these drones can easily gather intelligence while being mostly invisible to the naked eye, they are equipped with a built-in RAVD and communications equipment using miniaturization techniques.
Ultracold Atom Synthesis:
The properties of UCAs have shown that the quantum state of the atoms can be changed and edited to create unnatural molecules not typically found in nature, allowing some xeno molecules to be studied and replicated, as well as easing production of unique and exotic matter.
Chemical Weapons
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All Chemical Weapons are outlawed for any use other than research regarding defences against such.
Bio-Chemical Weapons
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Attack Nanites:
The Dectrothian Nanites came into the Dectrothian society early on, using them as a simple supplement to the augmentations, and to help control the information and bodily functions necessary for the Dectrose to thrive. Later on, Nanites became far more advanced, able to be ejected out of the user's ports and utilized for specialized purposes, offensively or defensively. They also help to create the Mantis AI's body.
Biological Weapons
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Traditional Biological Weapons are outlawed for any use other than research against such, but DRI are investigating possible uses for AI controlled weapons.
Weaponry:
Kinetic Weapons
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Air-Cored Gauss Weapons:
Used primarily in Pistols, SMGs, PDWs and other short barreled firearms. While the energy needed to operate this variant of Gaussian weapons is higher than an Iron-Cored system, the Air-Cored variant allows for much higher velocity, meaning deeper penetrative values while maintaining a shorter overall system.
Helical Railguns:
The Helical Railgun is used on all 'long barrel' Firearms, allowing the system to have the power of a Railgun while using the energy of a coilgun. This hybrid serves well as a standard weapon of the Dectrose Forces.
Hypervelocity Guided Railguns:
The introduction of Ferromagnetic materials has allowed the increase of magnetic flux to augment the force that the Railgun can put out it's projectiles. This type of weapon system is used on Dectrose's starships. Recently, guidance computers where added to compensate for the distances that firefights in space happen.
Relativistic Guided Spinal Railguns:
Mounted on Battlecruisers and larger ships, the spinal railgun mounted on these ships can fire their projectiles at near relativistic speeds, drawing on massive amounts of power, and nearly the entire length of the ship to accelerate the large projectile to speeds upwards near the speed of light. While difficult to maneuver, these projectiles can be guided in a limited sense to correct paths to the target.
Advanced Ballistics:
These where used in the now-defunct stock of conventional projectile weapons the Dectrose had, and consist of kinetic projectiles with improved propellant, greater aerodynamics while in flight and depending on the type, have tungsten penetrator core for enhanced armor penetration or jacketed hollow points for softer targets. The Dectrose export this stock of weapons to mercenary groups or PMCs, and will even import or study other nation's weapons.
Underwater Gyrojet:
Due to the dangerous nature of railguns/coilguns underwater, and the less than ideal performance of conventional kinetic ammunition, Gyrojets allow for better range, penetration and speed verses any other known weapons system underwater.
Energy Weapons
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Plasma Cannon:
Seeing limited use with the Dectrothian Advanced Tactics and Assault Force, Plasma used in their specialized 'APS-1' Plasma Shotguns fire six miniature cluster rounds of superconducting projectiles that fragment and electrify arcs between the rounds, flash-converting the air to conductive plasma. This can overload shields and psionic barriers, as well as cause horrific trauma to unarmored targets.
Maser:
While not in much use, lasers on the microwave frequency are used under ATAF use, the current weapon on the ATAF's Disruption Stealth Vehicle uses a high-powered laser in order to effectively harass and hamper enemy movement, as well as disrupt logistics.
Particle Weapons
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Charged Particle Beams:
Utilizing the research on a captured Xeno Battlecruiser, development into particle weaponry has begun, and a further understanding into such.
Neutral Particle Beams:
Another advancement into Particle weapons, the Dectrose are striving to increase their understanding in order to possibly develop new weapons systems or create an able defense against such.
Missiles
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Hypersonic Missiles:
Aimed at reducing the reaction time of enemy systems, the Hypersonic Missiles can operate at around Mach 20 once fully up to speed, thanks to their fusion torches and are equipped with limited amounts of Dispenser Systems for a defense system when in the terminal phase. These missiles use either visual targeting, laser guidance, sensor guided or many other forms of guidance to lock and reach their target.
Insensitive Antimatter Warheads:
Using new armoring technologies to redesign the Antimatter Warheads into an Insensitive Munition, these warheads utilize EM fields, Penning Traps and Buckministerfullerenes in order to safely keep the antimatter contained until it's sent on it's way to the enemy force.
Red Mercury Warheads:
Being a safer alternative to Antimatter warheads, Red Mercury has been tailored to be minimally explosive when certain compounds are not mixed in with the Red Mercury, roughly the same explosive power of a grenade if caught aflame. Though post-launch, the Red Mercury is mixed with several other compounds in-flight and finalizes the mixture procedure when near the target for the most explosive power.
Muon-Catalyzed Cold Fusion RRW:
Another use of the Catalyzed Cold Fusion technology, MCCF warheads are also much safer to use and store, as the nuclear fusion is more controlled and stable than regular Fission, and cooler than regular Fusion. Now with the Reliable Replacement Warhead Program, the production, monitoring, storage and use of MCCF Warheads are now much safer.
Metastable Metallic Hydrogen Warheads:
Metallic Hydrogen is stored in the High Explosive warheads, and used sparingly, as the warhead itself is much more suited to orbital bombardment or as a means to fend off fighters.
Softkill Missile Warheads:
Using a Photonic or Electromagnetic waves released when the missile enters the desired distance, the warhead aims to disable enemy sensors, electronics and systems reliant on electronics.
Maser Emitter Warheads:
Designed to utilize Masers to intercept or attack enemy aerial hostiles, the missile reaches optimum altitude then ejects the warhead cap to operate it's maser.
NPB Warheads:
Neutral Particle Beams have been added to the expanding arsenal of missile weapons available to the Dectrose, with the warhead being able to attack enemy aerial targets with NPBs.
Dispenser Warheads:
Multi-purpose in nature, these warheads are packed with dispenser systems, able to drop smoke on an enemy to blind them, intercept enemy missiles, launch flares to try to distract guided missiles and more.
Vessels:
FTL/Interdiction/Propulsion
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Fusion Torch:
In standard use for generations of ships, the Fusion Torch has been a mainstay of Dectrose forces.
Warp Drive:
Standard FTL method for the Dectrose Empire, has several after-effects from it's earliest production phases like a notable purple flash and doughnut-shaped ring that expels from the engine systems.
Wormhole Generator:
The preferred long-range FTL method for making long-distance trips and for some of the IBG to use to speed up response times, Wormhole Generators where discovered by another xeno race, and given to the Dectrose Empire, thus enabling them to utilize the newer form of FTL.
Blanket Interdiction:
Equipped on all Emerald Jewel-Class and Hawk-Class ships, this interdiction encompasses .5 AU(Hawk), 2 AU(Emerald Jewel) to 2.5 AU(Interdiction Station) around the ship, and prevents all ships in the area from using FTL technology.
Fuel/Energy
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Metastable Metallic Hydrogen:
A fuel that burns at far greater efficiency than liquid H2/O2, Metallic Hydrogen is used in retrojets and stabilizer jets in order for fighters, shuttles and other small vessels to perform remarkably.
Cold Fusion:
Powering a vessel with Cold Fusion negates many risks involving regular Nuclear Fusion, such as a lower operating temperature and safer operation. This is also used in many modern civilian vessels and vehicles.
Nuclear Fusion:
Still used in some of the older models of spaceships, Nuclear Fusion gives long-lasting power, but requires lots of maintenance and space to operate.
Muon-Catalyzed Cold Fusion:
Utilizing the power of Muons together to create more powerful cold fusion, the temperature is lower, and the radiation effects from such are much lower. These are a staple on all current military vessels and vehicles.
Ultracold Muon Beam-Catalyzed Cold Fusion:
With the introduction of Ultracold Atoms, and the ability to synthesize molecules at the Ultracold level, the MCCF has seen an increase in productivity, stability and precision control. This technology is still in the development phase, but looks promising.
Zero-Point Energy:
Harvested from dedicated collectors, Zero-Point Energy is utilized on a limited basis, most spaceports and space stations have collectors which harvest, manufacture and use the energy in order to be self-sustaining.
Scalar Remote Power Emitters:
Mounted on Rapier III Shield Ships, the Scalar Remote Power Emitters allow energy to be transferred to other ships, increasing the endurance of their individual shields, as well as some Heavy Weapons Platforms used by infantry to power their weapons using a remote power supply.
MicroMCCF Reactors:
Used on the newer Heavy Power Armor, the MicroMCCF Reactors allow the mounting and use of SRPE's to power their heavy weapons, and to keep the soldier powered and relatively safe, while opening up uses for personal shields and other large power draw equipment.
Armor
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Kaburgon Composite Armor:
On the surface of any vessel sporting Kaburgon armor, the initial layer is ablative ceramic plates. Then, utilizing Chemical Vapor Disposition, Carbon Nanothread sheets are intertwined with Synthetic Diamonds to create a layer of armor that can overcome the natural brittleness of Diamonds, and strengthen to defend against extreme temperatures and various weapons systems. Aluminium plates are underneath, protecting further from extreme temperatures and resisting corrosive weapons. Finally, Rolled Tungsten is the last protective layer of the Kaburgon Composite Armor. Recent additions also added Nanites to actively move between layers of the armor, allowing small amounts of self-repair.
'Dragonscale' Intelligent Reactive Armor Plates:
Using their understanding in nanoengineering and active metamaterials, 'Dragonscale' plates are a form of NxRA in a gelatinous fluid, which with the introduction of Harmonics can shift the molecules into desired forms, the gel can be shifted into a solid, a fluid, a combination or a rapidly rotating configuration to defeat different types of enemy weapons. In order to have the fastest reaction time, Photonic sensors linking to the gel quickly identify and send the information to the 'Dragonscale' at the speed of light. The 'Dragonscale' is attached to the vehicle with Carbon Nanothread fasteners, attaching in desired locations, while the Gel is held in place by a self-repairing Ballistic Paste and Nanite Swarms designed specifically to keep the 'Dragonscale' in place and prevent any leaks.
'Obsidian' Intelligent Reactive Armor Blocks:
An addition to the Dragonscale system, the 'Obsidian' Blocks contain much more mass and more volume of gelatinous fluid. However, this also means a slower reaction time to shift the molecules when faced with a new weapon system.
Composite Lightweight Adaptable Reactive Armor:
A sheet of Carbon Nanothreads and Low Energy Explosive Material formed into a reactive composite armor to provide protection against artillery, anti-tank missiles, chemical and kinetic penetrator ammunition and other threats, while minimizing risks to surrounding infantry by eliminating fragmentation.
Raikon Infantry Composite Power Armor:
With the gathering and research into superceramics dipped in nanoengineered polymers, several leaps into advanced damage protection where made. Aerogel Composites where then added under the topmost layer of armor to defeat both lasers and kinetics. A thin layer of aluminum plating is used to defend against chemicals or corrosive weapons, and if the enemy weapon can pierce through these layers, there is the final layer of Carbon Nanothread Weave to serve as a buffering point between the Raikon Armor, and the Body Armor. Recent additions also added Nanites to actively move between layers of the armor, allowing small amounts of self-repair.
Carbon Nanothread Body Armor:
While used as a supplement to the standard Infantry Power Armor, this is situated under the main armor, and above the thermal suit has plates of Carbon Nanothreads to further protect the wearer from enemy weaponry.
Mosaic Transparent Armor:
Used to protect the RAVD nodes on armored vessels and infantry armor, these help to both reduce cost of replacing damaged modules and to protect the nodes more efficiently than previous designs.
Faraday Netting:
Plastered over the Kaburgon Armor, and under the paint, Faraday netting over the vehicle and critical systems helps protect the vehicle from EMPs and other disabling effects from such.
Ceramic Ball Armor:
Used to defend foxholes or FOBs on a planet, CBA's are over-pressurized plates of armor filled with ceramic balls in order to defeat small and large caliber conventional ballistics, with varying thicknesses, it can also defend against shrapnel, minor explosives, advanced munitions, some energy weapons and up to Gauss and Railgun ammunition.
Shields
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Directional Cyclonic/Harmonic Shielding:
Unlike traditional shields which usually stop linear forces, cyclonic shields violently slap aside the force and in effect redirect the force into a new direction away from friendly forces. This type of shield uses less power to simply redirect the force rather than halt a force, and allows for longer battlefield use. Harmonics are introduced to shift the shield into a more traditional layout to defend against energy weapons that have no force to redirect, as well as direct the most shielding to incoming fire.
-Other Tech-
Vision
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Advanced Visual Displays:
Using several camera systems in one, AVDs have replaced traditional view ports and allowing the vehicle to have all-around armor while still being able to see outside the craft with the AVD. IFF is integrated to allow greater battlefield management via the connecting of the IDC system into the AVD.
Raikon Advanced Visual Displays:
The upgrade to the AVD, RAVD includes several multi-spectrum modes, as well as upgraded integrated systems to link to other RAVDs and provide a greater view of the battlefield. The RAVD is protected against EMP, and has it's own EWDS to prevent enemy intrusion. The RAVD is able to communicate to the Dectrose Network by recording communications and then sending them to another node or database to converse.
Advanced Targeting and Acquisition, Zoom Variable RAVD Sight:
Mounted on most older Imperial firearms, the ATAZS allows a soldier to both upgrade his firearm with additional programming via a chip reader in the top on the sight, as well as utilize all the pros of a RAVD. The Advanced Targeting and Acquisition includes Thermal and Night Vision. This also comes with user-configurable zoom level, and can be edited in the soldier's own HUD.
Advanced Visual Sight System:
Integrating the ATAZS and RAVD together into one more efficient system, the power requirements where dropped significantly, as well as adding vantablack to the optic in order to further increase the efficiency of the optic's operation and to limit the dull glow during low to no-light operations.
Modular Variable Range Scope:
Further improving the AVSS for use in long-range firearms like DMRs, the MVRS assists the AVSS system by extending it's reach out further, while maintaining accuracy and self-adjusts to variables like windage, bullet drop and other factors like curvature in order to provide the most advanced ballistics control over long ranges. It also has two ports for further customization and further features depending on the mission at hand.
'Ulfred II' Multi-Spectrum/Multi-Sensor Suite:
Utilizing the best in Dectrose's sensor technology, the Ulfred II uses multiple spectrums of visible and non-visible light, as well as a multitude of sensors further explained in the 'Sensors' section.
'Rolf' Multi-Spectrum/Multi-Sensor Receiving/Triangulation Suite:
The polar opposite of the Ulfred II, instead of using sensors to see, it detects incoming sensors passively and utilizes the information to triangulate its source, once found and identified, the information is added to the Dectrothian Database, to compile tactical information on xeno ship layouts.
Communication
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Quantum Entanglement Communicators:
Allowing point-to-point communications, the QEC is mostly used amongst ships in close proximity while being difficult to block or intercept, while some longer-distance QECs are installed on larger ship classes like Cruisers and larger. Exploration ships also have long-range QECs for their specialized purpose. With the fine-tuning of UCAs to the quantum entanglement, the system is even more precise, giving a larger margin of error to operate in.
Tachyonic Communications:
Used in long-range transmissions from remote locations, while there is a delay in time from sender to receiver, the communication moves faster than light.
Photons:
Used in vehicles and vessels for communication within the vessel or ship, it moves at the speed of light for near instant communication to sensors or applications inside and outside the vehicle, like Dragonscale armor.
Raikon Advanced Visual Displays:
The upgrade to the AVD, RAVD includes several multi-spectrum modes, as well as upgraded integrated systems to link to other RAVDs and provide a greater view of the battlefield. The RAVD is protected against EMP, and has it's own EWDS to prevent enemy intrusion. The RAVD is able to communicate to the Dectrose Network by recording communications and then sending them to another node or database to converse.
Dynamic Phased Array:
This type of Phased Array does not require physical movement of the antennae, instead moving the beams electronically, being able to adjust the beams in an omnidirectional setting or pencil beam application, to fluidly adjust to changing circumstances that may occur in battle and under cyber-warfare attacks. It can also be used to track targets with it's pencil beams while still able to search for multiple other threats simultaneously.
Sensors
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Neutrino Bistatic Tripwire:
Using this method around planets, the Neutrino Bistatic Tripwire provides some early detection of stealth ships that are in orbit over a planet.
Neutrino Passive Sensors:
This type of sensor listens for emissions using Neutrinos, and while it don't work like RADAR whereas the sensors bounce off the target and return, the sensors can draw upon geoneutrinos from nearby planets in order to illuminate the target.
Magnetometric:
Using sensors tailored to detect magnetic forces produced by some components of a craft, the magnitude and direction of the magnetic fields would help detect ships that are attempting to remain in stealth.
LADAR:
As opposed to passive sensors that detect energy naturally emitted from an object, LADAR uses active sensors which emit their own energy source for illumination. The energy source hits objects and the reflected energy from the objects is detected and measured by sensors.
RADAR:
Dectrose have limited use of object-detection systems that use radio waves to determine the range, angle, or velocity of objects. It can be used to detect aircraft, ships, spacecraft, guided missiles, motor vehicles, weather formations, and terrain. With some alterations, the RADAR can operate on ultra low and ultra high frequencies.
Gravimetric:
Several sensors onboard Dectrose ships are able to detect and measure the direction and strength of gravitational fields, effectively detecting a craft's mass within short proximity of the sensors themselves.
Muon Active Scanning System:
The penetrative qualities of Muons over X-Rays has lead to the use of nanites, carrying miniaturized Muon scanners to assist Customs and Immigration to quickly and efficiently scan an entire craft, check it's cargo and it's hull to find any contraband or dangerous weaponry.
Muon Scattering:
With the introduction of Muon scattering, both incoming and outgoing trajectories for each particle are reconstructed into three-dimensional images of the target, penetrating much more deeply than an X-Ray system and detecting possible nuclear-powered reactors, drives or weaponry.
Gamma Ray Active Scanning System:
Generating Gamma Rays, while it cannot penetrate as much material as the AXRSS, the GRASS system is better suited for passenger craft and other craft who's primary purpose includes ferrying passengers, the Gamma Rays also don't give as much radiation dosages as the AXRSS.
Active X-Ray Scanning System:
By scanning over a ship with X-Rays, an internal view of a ship can be constructed, and investigated for any abnormalities that may be questionable.
Longitudinal Photonic Wave:
By utilizing specialized binary optics to enhance the photonic movement of a polarized Bessel–Gaussian beam, several of these systems can effectively create a wave of photons that can detect vibrations, rotations or low-frequency emissions in a particular direction.
Dynamic Phased Array:
This type of Phased Array does not require physical movement of the antennae, instead moving the beams electronically, being able to adjust the beams in an omnidirectional setting or pencil beam application, to fluidly adjust to changing circumstances that may occur in battle and under cyber-warfare attacks. It can also be used to track targets with it's pencil beams while still able to search for multiple other threats simultaneouly.
Countermeasures
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IR Flares:
While primitive, some enemy sensors may still use infrared guidance systems. These flares however can alter the heat output they give off, and can also utilize a limited thruster to simulate flight by an aircraft, thus providing an appealing target to any infrared guided systems.
Chaff Screen:
Aiming to defeat simple RADAR-type guidance systems, the chaff is a combination of aluminum and Carbon Nanotube monomolecular wire embedded within transparent plastics to damage any impact-based missiles.
Smoke Screen:
Red Phosphorus along with aluminum-coated glass fibers help to conceal a craft from infrared sensors for a short period of time by masking the signature of the craft. Carbon Particles assist in defeating LADAR or laser sensors by simply absorbing the beam. Carbon Fibers also assist in defeating millimeter band sensors to deny optics systems based on the MMW system a clear line of sight.
Dispenser System (Hardkill/Softkill):
Active defense systems on most Dectrose vehicles use a combination of an RAVD node, and several dispensers for different threats, these canisters are deployed against a threat, and depending on the threat, can defeat it with monomolecular wired steel pellets, a larger kinetic kill projectile, photonic wave emitter or an expanding list of other countermeasures that can save a vehicle from an attack.
Psionic
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Intermediate Control (Bi'jorn):
Holding greater control than the Quinterrans, they are more able to lift heavier objects, create stronger barriers and use their telekinetic powers in a more controlled fashion. The Bi'jorn can operate as medics, construction, and more, as well as remotely operate certain machinery that they know the use of, and move heavy objects from afar, as well as throw such objects away without too much damage.
Intermediate Control (Quinterran):
Though weaker in the use of Psionics than the Bi'jorn, the Quinterrans are much more geared for defense, mental toughness and networking their minds together. With a solid mind meld and sufficient numbers, the Quinterrans can surpass the Bi'jorn in operational capabilities, and create barriers and use telekinesis to form more favorable conditions in combat, but are dedicated to using their powers defensively.
Genetic Psions:
All of the Psions in the Dectrose Empire are genetically born with the gift of Psionics, as of yet, the Dectrose are not able to possess Psionics from their extreme augmentation. Itukizens do not possess Psionics, and those with them are viewed with such suspicion that they usually live solitary lives, or do not survive past their childhood.
Mind Melding/Networked Minds (Quinterran):
The Quinterran Race enjoys a light version of Connected Minds, being able to meld minds with other Quinterrans in order to pool their psionic abilities together. This increases their strength and their power over certain abilities. This also connects their minds in a way that they think in unison, able to share their experience with the other members of the mind meld. The use is limited in scope, being able to connect minds no more than several hundreds of kilometers, and requires several Quinterrans to initiate.
Risks involved with Dectrose Psionics:
The risks involved with Psionics is simple, with all races of the Dectrose Empire originating from one galaxy, the understanding is that the genes of those who originated from the home galaxy have a biofeedback reaction when accessing Psionics, taking bodily harm upon using the Psionic abilities they possess. This can range from a mild nosebleed or light hematoma, to broken bones, ruptured organs and death.
Soul Capture Devices (Shades):
In an early collaboration with a xeno race, a Soul Capture Device essentially captures and holds a person(s) soul upon expiration, the process is similar to the Cloning Chip's operation in regards to it's use after it collects a soul. If needed, the target's soul is identified and a perfect copy of their body is cloned, and the soul returned if necessary. This device is operated by several Quinterran or Bi'jorn.
Anti-Psionic
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Adamantium Helmet Lining (Anti-Psionic Material):
Lining the helmet with Adamantium prevents psionic users from accessing the thoughts of an individual, as well as preventing the introduction of hallucinations or other debilitating effects.
Psionic Defense Nodes (Dampening Field):
Using networked Quinterrans or a Bi'jorn operator, the operators pool together their psionic energy in order to leech surrounding psionic energy then utilize it to prevent other's psionic usage in the localized area around the PDNs, this causes them harm over a long period of time, though specialized nanites are on standby to heal them, this acts similar to a Psionic Dampening Field.
CIWS
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'RAMIL III' Rapid Anti-Craft Missile Launcher:
While no longer used primarily against Aircraft, the RAMIL III rapidly launches multiple short-range guided missiles to saturate and effectively deny access to a short distance around the craft it's equipped to.
'Hailstorm III' Gatling Railgun CIWS:
Using RAVD nodes on the Hailstorm III Gatling Railgun, it can be equipped to a craft in order to act as a CIWS to destroy enemy craft entering it's effective range, or deny the enemy access to an area around the craft.
Scalar Emitters:
The introduction of Scalar technologies has allowed the use of such as a CIWS against snubcraft, missiles, boarding craft and other such vessels, able to be mounted in the universal CIWS mounts on the ship, the design allows a seamless transition as technology advances.
EW/EWDS
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Multi-Spectrum Targeting Scrambler:
Upon detecting a guided threat, the scrambler locks onto, and uses RAVD nodes to detect the kind of threat it is, before attempting to disable it on multiple frequencies of the EM and visible spectrum. This can also be used to defeat enemy optics or communication systems that are reliant on such frequencies.
Encryption Systems:
While all Dectrose Datalinks and Communications between Dectrose military vessels are encrypted using Two Key Encryption, each message sent will generate new keys for every datalink transmission and communication. Redundant channels exist to ensure that is part of the system fails, the others can prioritize specific packets of data and slow other non-essential systems in exchange. The Network Topology for this type of application is Full Mesh Topology. Working alongside usual encryption systems, Active Defense Data Protection assists to make stealing, disrupting or destroying data much more difficult for an assailant, while Automated Incident Responses allow for the defenders to use less effort while adding to the work an attacker needs to perform.
OTP Encryption Keys:
As with typical encryption systems, High-level and important figures are given an OTP Encryption Key, to be used if traditional encryption is deemed untrustworthy or cracked by an enemy force. This key ensures that a unique, randomized key is available for use in order to ensure the most secrecy and a trustworthy line.
Mantis IV EW/EWDS AI:
A fully sentient AI designed from the minds of a Xeno Defector and the Dectrose, the Mantis IV is the latest design able to both exist as several hundred AIs within a ship's network, or as physical manifestations of Nanites, each ship housing several hundred thousand of these AIs, and having an additional force to call upon if the ship is boarded. These AIs can also engage in EW by creating viruses and worms unique to each Mantis IV, allowing any two viruses or worms to never be the same, aiding in a successful infestation of an enemy's systems. New advances also incorporate the use of Psi-Defense Nodes, allowing the Mantis IVs to defend against Psionic users.
ADVAI:
A Non-Sentient AI designed to assist pilots, tank crews and vehicles, as well as some heavy PA to control tasks like countermeasures, targeting and cyberwarfare. These AI's can utilize most of the EW/EWDS systems that the Mantis Program can, though cannot physically manifest itself or have Anti-Psion capabilities.
'Limbo' Fake Systems:
Designed to appear to the passing virus or worm as a legitimate system, the 'Limbo' EWDS is most potent against enemies that have not encountered it before, and thus it's effectiveness lessens with each occurrence. Once a virus or worm is inside, the system traps and either destroys or captures the invading virus or worm, allowing it to be investigated at a later point in time.
Honeypots/Honey Nets/Honey Farms:
The Dectrose utilize both Research Honeypots and High-Interaction Honeypots in order to sufficiently gather data that is valuable for further defense against black hat organizations that may try to attack, steal or destroy data in the Dectrose's databanks. These also provide an alternate target, much like Limbo systems, only to where the system actively imitates other legitimate systems, and allows the attacker in to waste their efforts on a sufficient amount of services.
'Enigma III' Decryption/EW Platform:
Utilizing existing satellite coverage or orbiting spacecraft to give the platform GLONASS/GPS coverage, the Enigma III has an operating range of roughly 2-3 Miles, allowing it to remotely engage in EW or decryption. This platform also can block Wifi, Radio, GPS L1-L5, ISM, Lojack, GSM, 3-5G, Wimax signals incoming and outgoing, while being able to hijack the signal in order to assert control or to feed it misinformation.
Linguistics systems in the Enigma Platform allow it to rapidly translate xeno languages into General, and if there are unique characters, it will assign a special character to serve in place to better assist the program's work. Decryption can take some time, depending on the target's technology proficiency or their redundant systems, though with varying approaches from brute force, cold reboot, Trojan and Tempest attacks, most of what is needed is processing power and time.
Cyberspace Virtual Reality Materialization Program:
With the Mantis AI programs able to fluidly exit and enter cyberspace, a program was enacted to materialize the realm of cyberspace for Non-AI personnel to see and feel. This has had many applications from recreational civilian uses to military venues. This allows experienced Dectrothians to enter cyberspace and manipulate specific areas or to send in military assets with their cerebral connections to defend from foreign assailants.
Stealth Systems
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Stealth Advanced Visual Disruption:
SAVDs, using simple optical feedback of the surrounding environment, can visually conceal a ship by displaying a hologram over the ship of it's background. While the heat signature would normally be picked up, there are several other systems to supplement it.
Refrigerated Hulls:
Stored between components of the outer hull, Superfluid Helium-4 is cooled, and monitored to ensure that the temperature is below 2.17K in order to mask a ship's thermal imprint.
Anti-Gravity Generator:
By introducing an Anti-Gravity Generator into a vessel, the Gravimetric signature of the ship, depending on it's size, can be drastically lessened in order to help defeat Gravimetric sensors.
Vantablack Coatings:
Serving to enhance the effectiveness of RAVD Nodes, the Vantablack can defeat LADAR easily, as well as reflecting the smallest amount of light back towards any optics that may be looking. It can be applied to nearly everything, vessels, space stations or fighters.
'Blood Diamond' Heat Diffusion Plates:
Utilizing advances in Heat Dissipation, as well as the acquisition of some interesting crystalline materials, the Dectrose have developed a metamaterial crystal, enhanced with a layer of Carbon Nanothreads, the plates can be attached to heat-producing components of the hull, whisking away the heat, dispersing it throughout it's crystalline lattice, then transferred to the surface, where the Carbon Nanothreads disperse it further, effectively keeping the hull cool.
Lithium Pools/Collectors:
Using Nitrogen-Doped Carbon Nanotubes, Lithium is connected to various internal sources of unfavorable heat, and is then sent along to storage pools of Lithium, where the droplets are expelled from the vessel, cooling in space, before the collection ports at various points of the vessel gather as much as it can back, based on maneuvers and speed of the vessel.
'Nazar' Optically Controlled Paramagnetic Paint:
Utilized in nearly all Dectrothian military assets with an RAVD system installed, the Nazar System allows for polymer containing paramagnetic iron oxide particles to be subjected to a quick EM current which is applied to adjust the spacing of small crystals within the iron oxide particles, affecting it's ability to reflect light and change color. This allows for fluid changes in camouflage patterns to meet the surrounding area, as well as an infusion of carbon microfibers to limit the effectiveness of Thermal sights.
Miscellaneous
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Cloning Chips, CC-01 - CC-02 Series:
The standard cloning chip for the Dectrose Military, the chip records neural inputs, memories, and consciousness. The chip records and constantly sends out data via Long Range QEC to be fed to a clone, where the memories and neural inputs are then copied to the clone's brain, recreating every experience the user has. Upon expiration, the chip records and sends out the activation code as well as the neural pattern for consciousness to the clone. Upon later understanding with a Xeno race, the consciousness that is being transferred is the soul of that person, being placed into a new body. The chip itself is protected by integrated defense systems like OTP and Data-Blockchains to prevent others from tapping into the chip.
Cloning Chips, CC-03 Series:
These chips are for civilian use, and differ greatly from the military's own chips. These chips require frequent visits to a cloning facility to extract the data gathered by the chip and then placed into the clone. Upon expiration, the person's clone is activated via Long Range QEC, Activation Code and Consciousness Transfer.
Identification Chips:
Located in the user's arm or hand, these ID Chips allow the operation of the Dectrose's firearms or equipment. Each chip has a unique identification number associated with that person's augmentations and nanites, any attempts to spoof or launder the weapons usually results in a defunct and internally destroyed weapon if the ID Chip registers it's user as being expired. The use of Command Codes are secured at Command Centers for the distribution or scrapping of older models.
Micro/Nanodrones:
Seeing use with the rising amount of nanotechnology, these drones can easily gather intelligence while being mostly invisible to the naked eye, they are equipped with a built-in RAVD and communications equipment using miniaturization techniques.
Ultracold Atom Synthesis:
The properties of UCAs have shown that the quantum state of the atoms can be changed and edited to create unnatural molecules not typically found in nature, allowing some xeno molecules to be studied and replicated, as well as easing production of unique and exotic matter.
Chemical Weapons
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All Chemical Weapons are outlawed for any use other than research regarding defences against such.
Bio-Chemical Weapons
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Attack Nanites:
The Dectrothian Nanites came into the Dectrothian society early on, using them as a simple supplement to the augmentations, and to help control the information and bodily functions necessary for the Dectrose to thrive. Later on, Nanites became far more advanced, able to be ejected out of the user's ports and utilized for specialized purposes, offensively or defensively. They also help to create the Mantis AI's body.
Biological Weapons
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Traditional Biological Weapons are outlawed for any use other than research against such, but DRI are investigating possible uses for AI controlled weapons.