Post by Dec on Dec 17, 2017 12:58:02 GMT
Compulsory:
Faction Name: Dectrose Stratocracy
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Date of Founding: 002008 General Earth Years
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Flag/Symbol:
Anthem:
Palladio-Escala
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Majority Species: Augmented Humans
Significant Races: Quinterrans, Humans, Alhayans, Bi'jorn, Itukizens
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Languages Spoken:
-Official Main Language: "General" (Earth English)
-Other Languages: Quinterra, Narvic, Tikkunese
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Government:
-Government Type: Stratocracy
-How it is Run: After the events surrounding Jonathan Saber's takeover, the more Totalitarian Dictatorship style of the government was changed and gave more power to the Dectrose Empire Admiralty Board in Ancerious, effectively acting more like a Military Junta with the most high-ranking members of the Imperial Space Force making decisions and putting it to a majority vote to the rest of the board. This ensures that there is no true leader, and that power cannot be so easily usurped.
-Main Ruler/s:
Johannes Böhler
Johannas Böhler served most of his time back through the Warlock Wormhole as the Defense Coordinator to the Dectrose's Imperial Leader. Coming highly trained and skilled in defensive warfare, Böhler sadly did not find many of his skills or tactics in much use, as the Meralis Republic fell time and time again against the Dectrose Offensive. Due to this, Böhler was the first choice to go to Ancerious to become the figurehead of the Dectrose Empire there, as well as his own personal reasons.
Böhler is effectively a two-sided coin when it comes to his way of doing things, in public, or with other nations, Böhler appears cool, calm and diplomatic, but he has a darker side that aligns with the Dectrose's own ambitions. Though to find this side of him is difficult, as he is exceptionally good at hiding his actions and putting others into his own shoes to ensure that his image still appears civil.
-Figures of Power:
Taetrus Vibius
Taetrus Vibius was a very successful admiral in both the first and second galactic war against the Meralis, and thus after his two wartime tours of duty, retired to teach at the Imperial Academy, so that others may follow in his footsteps. Though with trouble brewing in Ancerious for the Dectrose Empire, he came out of retirement and assumed his old fleet position, and then came through the Warlock Wormhole to find the Dectrose in disarray after Saber's takeover. Vibius and Saber had met several times prior at the Academy, though the two never could see eye-to-eye when it came to the students.
Vibius has quietly developed an attachment to his students, personally training them and fashioning each of his captains into fearsome fighting forces. He takes great pride in his students, and wishes to make sure that his students make it out of these conflicts alive. Though while the losses of his students in battle doesn't cause severe grief, he still takes a moment after the battle to remember the lost, and pray that their spirits protect the other students.
Vanessa Terri
Vanessa Terri was at one time a student under Jonathan Saber, and had to endure his scathing hatred of her, through manipulation of her scores, or outright discarding her work to ensure her grades stayed dangerously low. She endured this for some time, struggling exceptionally hard to simply stay in the Imperial Academy, and when it came to the final exam, she had barely passed, though this score did not bode well for her career. She had been assigned to a mining fleet, two years of service took it's toll, but she did this with stride, knowing at some point, the Imperial Space Force would come for her, and they did.
Her Military Career started under a new Admiral, Admiral Norwich, whom specialized in flanking tactics, and with Terri in command of an Escort, she set to work impressing her superiors to try and get command of larger ships, and with her exemplary service, was eventually assigned a Cruiser which would come to be known as the 'Hana', consistently surprising her commanders with her drive and determination. Though when the Third Galactic War laxed, Saber re-assigned her to exploration duty, but with the opening of the Warlock Wormhole provided a new opportunity, and even though Saber tried to pin her down to exploration, a First Contact with Zypher proved to the other Admirals that she was one Admiral that they desperately needed.
Terri is likely the best diplomat the Dectrose have, and time and time again, has proven that she can easily take the heat, both in battle and on the diplomacy table. Though with her previous events marred by chaos or attempts on her life, the ATAF always stands by her. She has great compassion for other races, so much so that she has fallen for an Annointed Defector named Gavin, and while her history is scarred, she always has a cup of coffee nearby to calm her down.
Manfred Fischer
Manfred Fischer is more of morally correct person, most times. He believes in fighting for a greater good, and though his role in the war between the Meralis and Dectrose wasn't exactly prime for his beliefs, he found a new reason to fight for what he thought was just when he had been assigned as the overall leader of the Dectrose Empire in the Ancerious Galaxy, and he wondered what exactly this position, and this galaxy held for him. Though his attempts where cut down by a Nightstalker Assassination, his revival brought him towards a more serious side, and his focus is now more on the Dectrose, and how to clean their reputation up.
While most other Dectrose are morally conflicted, Fischer still holds on to some semblance of good. Though this sometimes conflicts with the interests of the Empire, so Fischer is walking an ever-thinning line, rushing in to be the hero and save the day. Though he is usually the voice of reason on the Admiralty Board, and still seeks to have the Dectrose live in a period of peace.
Joshua Powell
Joshua Powell is a very determined defensive admiral, focused on defending key planets from Republic forces, but as time went on, he was stationed to defend Danterrin, Kairn and Gernisos. Time and time again though, the Republic Space Force was too interested in fighting on the frontline to try to retake their planets, this lead to large amounts of downtime, where his rather unique personality started to come out, but as Ancerious called, Powell came through to be greeted by Saber, and the Alfurians, and after that, was once again stationed to protect Decoroso.
Powell has a bit of a humorous side, joking and talking lightheartedly to his fellow admirals and comrades, but quickly sheds this demeanor when in combat. An intensely loyal admiral couldn't be found elsewhere, which is why some attention was brought onto his shoulders when he openly backed Saber's reign, and stood loyal to him until his demise. He still holds some of the xenophobic natures, but overall his humor shines through more often.
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Empire Culture:
The culture of the Dectrose Empire is mostly focused on military assets, a willingness to take in exterior influences to add to their own tastes, and a utilitarian attitude for architecture and other aspects of their lives. While there is a large majority that like Xenos, there are also those that think the Dectrose are being tainted by the outside influence, though these are usually remote opinions and it has only surfaced to become a major part of the Dectrose Empire during Saber's reign.
-Class System:
Upper Class includes Rich and Ex-Military Officials, Middle Class includes Current Military personnel and Working Class, Lower Class includes Criminals and Dishonorably Discharged Military Personnel.
-National Views of Themselves and Others:
The Dectrose are xenophilic by a vast majority, wanting to meet new races and discover new things, while others are xenophobic, and don't trust anyone that is outside the Empire.
-Education:
The Dectrose Empire provides free education from childhood to adulthood, and should the student wish to join the military, the Empire will also pay for their time at the Academy. There exists private schools, colleges and other schools of learning for skills required for labor or other work.
-Daily Life:
Daily life varies for the majority of the Dectrose Empire, though the Dectrothian Network and DGN provides news and articles throughout the day, as well as the RAVD nodes being able to personalize the information given to the people of the empire, depending on location and preferences. Most Dectrothians own private transport, and own at least a three-room residence.
Criminal elements are low, while those that do commit crimes are sent to Alqursan and either stay there for their time or are recruited into the Corsairs as an alternative to the prison time. As well, homelessness is low as there are services and residences that take care of the lower class of citizens.
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Religious Beliefs: Ancestral Worship
The belief in spirits from those that have died or fallen in battle, to assist and guide the living in their endeavors. At any given time, a Dectrothian may call upon the spirits for courage, strength, endurance, etc.
Itukizen Beliefs: Polytheist Paganism
The worship of several Itukizen Gods, Goddesses and their sub-ordinate Daemons. Including Ritualistic dances and sacrifices.
Bi'jorn Beliefs: Monotheism
The belief in one true god, one that had created the first nest of eggs to which the Bi'jorn race was created, as well as creation of the stars and universe. Typical depiction of the god is a wide-winged bird-like creature, with elongated talons and several eyes on it's head.
Quinterran Beliefs: Taoism
The Quinterrans believe that there is a very delicate balance in all things, and their lives must follow the tenants and guidelines of protecting that balance. Quinterran Shamans help to travel with groups or even soldiers to ensure that the balance is kept.
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Economic System:
-Currency:
Credit Chit
1 Credit = $10.00 USD
-How Goods/Services Are Acquired:
Goods and services are acquired through the payment of Credits, this can be done on the Dectrothian Network, or in person at the store of choice.
-Empire Trading:
Currently, the Dectrose have Trade Agreements with several nations, most of these are done through Trudchen or Mundu.
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Astrography:
-Capital:
Decoroso is the de facto capital of the Dectrose Empire in Ancerious. The planet is lush, covered in jungle-like vegetation which effortlessly blends into the major urbanization of the planet. Decoroso Command resides here and so does the leader of the Admiralty Board, Johannes Böhler.
-Largest City:
Valiant City on Decoroso. The City was named after the star in the Decoroso System, and is one of the seats of power for the Admiralty Board, as well as aspects of the other branches of service that make up Decoroso Command.
-Average Territory Size:
On the other side of the Warlock Wormhole, the Dectrose's own empire spans nearly 23% of their Galaxy, while the current goal is to bring 25% under their control. In Ancerious they hold tightly onto a small fraction in the northern section of the Palar Rift.
-Map of Territory:
WIP
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-Overall Structure (Military Branches):
Imperial Air Force - IAF
- The Imperial Air Force is considered the best in their galaxy, being able to readily defeat the Meralis Republic's Air Force and obtain a small collection of Aces from Ground Attack Aircraft to Interceptors. Their primary purpose is to gain aerial superiority and to destroy the enemy Air Force either on the ground or in the sky.
Imperial Space Force - ISF
- The Imperial Space Force is focused on defending key locations as well as attacking hostiles in long-range engagements. If the long range engagement is not possible, the next best option is to go extremely close quarters to engage.
Imperial Dectrothian Navy - IDN
- The Imperial Dectrothian Navy has been on the sidelines for most of the fighting, but has proven itself before in battles against the Meralis Republic as an efficient and brutal fighting force, they specialize in stealth and maneuvering warfare, able to remain fluid in the heat of battle.
Imperial Marines - IM
- Imperial Marines are stationed on Ships of either the ISF or IDN, and serve to protect the ships from boarding, as well as execute operations on land or in space if the need arises.
Imperial Army - IA
- The Imperial Army is the backbone of all Imperial conquests, and heavily focuses on Mechanized Warfare, utilizing tanks and IFVs to blitz an enemy and defeat them. While excellent at long range, the close range aspects are not to be turned down either, with the assistance of Dragonscale Armor being standard on most of the vehicles, survivability and efficiency are second to none against the Meralis Republic.
Imperial Border Guard - IBG
- Handling Border Patrol and sensors placed on the edges of controlled territory, the Imperial Border Guard aims to provide a secure border and to make informed decisions about enemy movements or illegal crossings.
Imperial Defense Force - IDF
- Tasked with defending planetary infrastructure and locations of importance, the Imperial Defense Force defends planetside in times of early invasion or crises, just long enough until other military branches can intervene.
Dectrothian Corsairs - DCR
- In times of war, the Dectrothian Corsairs operate as commerce raiders, attacking merchant and trading ships, and capturing their ships and cargo to return to the Empire. When not involved in a conflict, they assist the IBG in finding and confiscating illegal cargo.
Dectrothian Cabals - DCB
- Genetically modified mental enhancements, as well as augmentations to various parts of the dog's bodies, the Dectrothian Cabals are an advanced assault force, capable of making decisions and utilizing tactics and strategies, most of which is ran through a core processor in the brain.
Dectrothian Nightstalkers - DNTS
- The Imperial Black Operations Branch, the Dectrothian Nightstalkers handle HVT neutralization, covert operations, sabotage and subterfuge. They mostly operate with Vertical Envelopment and HALO tactics.
Dectrothian Advanced Tactics and Assault Force - ATAF
- The Imperial Elite, the Dectrothian Advanced Tactics and Assault Force is called in when perfection and overwhelming power is needed to obtain an objective. The command for this branch is extremely lucrative, and only the absolute best are chosen. These men and women carry with them the most advanced and experimental equipment to get the job done.
Dectrothian Special Tactics and Intervention Unit - STIU
- Created in order to respond to diplomatic incidents and terrorist attacks, the STIU is trained by Nightstalkers in order to perfect their covert abilities, and is equipped with the fastest vessels and latest weaponry in order to provide a rapid response time and appropriate armed response.
Daedalus Research Institute - DRI
- The scientific powerhouse of the Dectrose Empire, the DRI's research extends from legal to extremely sensitive experiments, utilizing every tool available to further advance the technology of the Empire.
Imperial Chevaliers - IC
- Imperial Chevaliers are genetically and technologically augmented Bi'jorn for the primary task of defending against enemy psionic forces. Usually this branch is found in service on specialized ships to power Psionic Defense Nodes, with their custom armor housing a specialized MicroMCCF Reactor to assist their natural powers and amplify them, as well as nanites specifically tailored for extremely rapid restoration of damaged parts of the body that accompanies the usage of psionic powers from the Dectrose's own galaxy.
Military:
Fleets in Ancerious
Battle Fleet Alpha
Alpha Research Fleet
Battle Fleet Alpha Delta
Battle Fleet Alpha Kilo
Battle Fleet Beta Rho
Battle Fleet Beta Zulu
Battle Fleet Charlie Omega
Battle Fleet Chi
Exploration Fleet Delta
Battle Fleet Delta Charlie
Battle Fleet Echo
Patrol Fleet Echo Beta
Battle Fleet Gamma
Battle Fleet Kilo Delta
Battle Fleet Lima Delta
Battle Fleet Omega
Battle Fleet Omega Lima
Battle Fleet Rho
Battle Fleet Rho Omega
Battle Fleet Tau Alpha
Corsair Fleet Jade
Corsair Fleet Sapphire
Corsair Fleet Shadow
Corsair Fleet Silver
Corsair Fleet Tau
Nightstalker Fleet Three
Navy:
Active ISF Ship Classes
Agony - Gigatitan
Grey Eagle -Mobile Fortress
Tormentor II - Super Dreadnought
Wraith III - Dreadnought
Pandora III - Battleship
Raze II - Battlecruiser
Gebieter III - Command Carrier
Star Jewel V - Carrier
Rapier II - Shield Ship
Orian V - Heavy Cruiser
Emerald Jewel V - Combat Support Ship
Talon Shard - Cruiser
Wyvern - Light Cruiser
Vengeance II - Destroyer
Kaikoma - Psi-Defense Ship
Downfall III - Frigate
Warlock II - Missile Frigate
Clam IV - Escort
Hawk - EW Escort
Destruction II - Bomber
Pit Viper - Torpedo Bomber
Kestrel - Multi-Role Fighter
Barracuda IV - Fighter
Army:
Active IA Vehicle Models
Vulcan V Mk.IV - MBT
Dominator II - Medium Tank
Sprinter II - Light Tank
Rage V - Tank Destroyer
Purifier - Disruption Stealth Vehicle
Goliath II - ADATS IFV
Typhoon - Heavy AA
Endgame II - Nuclear Missile Artillery
Disable - Multi-Purpose Missile Artillery
Earthquake - Heavy Artillery
Ruin II - Medium Artillery
Thunder II - Mortar Artillery
Endurance IV - Light Armored Transport
Endurance IV(M) - Modular Light Armored Transport
Endurance IV(A) - Light Armored Vehicle
Endurance IV 'GRADS' - Air Defense System
Endurance IV 'SPAD' - Missile Air Defense
-Fighting Doctrine/Rules of Engagement:
Dectrose will attempt to convince the enemy combatants to surrender or retreat prior to battle, though they will refrain from striking first. This provides two benefits, one being that most Dectrose technology relies on being fired upon to fully examine the enemy's weapons or predict how to defeat them, and gives them the right to return fire. If hostilities are conducted elsewhere, and the enemy combatants are elsewhere with a Dectrothian fleet, that fleet will be able to engage as well in response.
Should a declaration of hostilities or war happen while a Dectrose fleet is out and in contact with that nation's forces, they reserve the right to engage as well, with the prior asking of surrender or retreat happening first. Should the Dectrose enter combat, they are better suited to long-range battles, though if this is not possible, Frigates and Destroyers will try to enter knife-fight range to harass or damage the enemy ships.
Ship Capabilities:
Dectrothian ships are highly modular in design, able to easily eject damaged reactors, cut off critically damaged portions of the ship and store escape pods/shuttles in key locations that will not sacrifice armoring. The strongest section of the ship is the CIC, in the deepest bowels of the ship. The CIC is designed to withstand several impacts from Cruiser caliber weaponry. Hanger bays are also highly modular, able to store craft and materials for an invasion fleet on ship classes of Cruisers and above. Ships of up to Command Carriers are able to enter the atmosphere of a planet, an essential ship for invasion forces.
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Goals:
Create a Slot 3 Fleet Killer and win the war against the UDS/UWA Alliance.
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First Contact Procedures:
First Contact with the Dectrose Empire usually is done peacefully, with weapons cold, and possibly shields up. The Dectrose would be very defensive, not seeking to provoke an aggressive response, while communications between the two highest powers talk about diplomacy.
During this diplomatic phase, the Dectrose give the other person a generalized map of the Empire's borders, as well as places to contact the Dectrose further as needed, usually IBG Stations or Embassies. History is also shared with the other person, as a gift of good will, and if the First Contact is going exceedingly well, the Dectrose would offer the map of the known galaxy to the other party.
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Technology:
www.deviantart.com/horsesergal…
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History:
The Dectose rose to power in 002006GEY (General Earth Years), and has led a Totalitarian Empire from it's struggling roots to one of the most powerful and advanced nations in the 'Horizon' galaxy. They found the Meralis Alliance in 002008GEY, in a neighboring Galaxy named 'Nova'. Finding them to be a direct threat to his Empire, the Dectrose subsequently declared war, starting the 1st Galactic War.
In the First Galactic War, FTL systems where in it's infancy, and the war started slowly, but driven by a war economy, research accelerated and soon led to the creation of the first Cruiser-class ship, the 'Vengeance' in 002008 GEY. following further creations of Cruisers from both sides, the sheer power of the Empire's cruisers crushed the Meralis Alliance and bombarded their homeworld into an uninhabitable rock.
Victorious, the Empire imposed harsh restrictions on the Alliance, which where broken 6 months later and the Alliance became the Meralis Republic, attacking their oppressors. The 2nd Galactic War in 002009GEY used more advanced ships, from Battle cruisers, to Battleships, to Supercapitol ships and harnessed EMP technology. Eventually, the Empire pushed them back to their homeworld and formed a phalanx with their ships, slowly moving down and losing many ships in the process, but they had reached the Meralis Republic's new homeworld. As an example, they destroyed a moon and demanded surrender, which the republic did. Though more generous then last time, the Empire retreated back to their galaxy, and left the Meralis be. A Cold War followed this, though many technologies where lost to time, as peace creeped over the galaxy.
In 002012GEY, the peace was shattered as the Dectrose Empire invaded Danterrin, and blitzed across the entire planet, initiating the Fall of Danterrin but just short of a 3rd Galactic War. The Capitol fell in less then a month of fierce fighting, demonstrating the Empire's superior technology and strategies. Soon after though, the Empire's thirst for new planets became too much, and the Empire invaded Kairn and taking the planet in a little over three months.
The Empire is still currently in a state of war with the Meralis Republic.
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General Affiliations:
-Affiliations:
Free Defense Council (FDC)
-Allies:
The Summer Court, Grand Araxium Empire, Thallaj Travelers, Annoliddan Inquisition and ZYPHER
-Enemies:
Annointed Shades, UAE, Black Sail Organization, UWA, UDS
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Greatest Accomplishment:
Currently, the greatest accomplishment is the construction and operation of the Scrying Megastructure named 'Oracle'.
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