Post by EmperorMyric on Dec 16, 2017 20:14:16 GMT
Bio-Weaponry Analysis: “Immortal Empire” “Bone Stealer”
Dr, Linkserhein Senior Trans-tec, First audio Log entry of Evaluations’ of captured IE Bio Weapon Tech. code name. Organism-229 designation “Bone stealer.”
We start with the Bone stealers genetic functions, as developed by the IE Scientist Dr. “” a Based on samples either killed or recovered by front line troops after Failure to blend in pending V.E.A. unit Parasite Alerts.
Subject is, roughly two feet in height, bipedal, two arms, hardened bone blades, basically structured head… Excessively thin build and secreted lubricant to suit apparent parasitic-symbiotic functions.
Organism is effective in its purpose, and is well suited for its prime instincts… However, general size of the creature has rendered these abilities of neural override to have a Low rate of Effectiveness in organisms of average Terran size or smaller, Creating a noticeable bulge in the abdomen of humans and tenebreans of a standard build.
Success Rates of infection become higher in larger species, and should be noted for allied alerts.
Subject also cannot override Automatic V.E.A. unit foreign Bio-signature alert functions, an advisement has been sent to all Active commanders and Captains on this aspect… IE scientists may likely attempt to rectify this issue, Preventative strategic must be asserted to this…
Also, Rectify size issue. Apply concept to Bio-mechanics department... See what they come up with. The idea is feasible...
Immortal Empire “Bio-Weapons/Species 445” “Anatomy Developments of Species-Homo Sapiens”
Dr. Durohe, continuing Analysis of the Bio-weapons identified as being under the control of the immortal empire. Focusing on the larger bipedal variants.
Firstly, They are well adept at combat of an enemy, large size allows for the requirement of “Some” application of firepower. As well as the negation of human utilized Slug based weaponry… speed is also a factor with most of their variants...
Secondly, Their Camouflage is well developed in the aspect of human level methods of developments. Visual, and thermal based modes of detection will not locate these organisms. However, their weight and clumsy size negates this aspect as enemy troopers can quickly locate organism based on shifting of the ground as it moves. While in urban or industrial areas, these effects of near comply negated.
Subject yields weaknesses towards Degarser field effects and neural based weaponry, being organic… more tests will be required in order to gain further results. As well as to test the less obvious limits of these organisms against allied empire weaponry.
Note: Subjects are to be Liquefied and Degarsed at the end of all trials. Notifications of reports will be relayed to Allied forces as trials progress.
As for Results of IE Troops… based on captured subjects kept in stasis pending ambrosious attacks…
Species 445: AKA Terran / human… A widespread species, yielding many cultures, empires, and subcultures in ancerious… The Terrans of the Immortal empire lack may differences anatomically from most human species. Aside from a more solid build and somewhat denser muscles, not counting organically and mechanically Augmented specimens that have been observed by multiple parties.
Barring these, more obvious augmentations, the bodies of the Humans of the IE are closely similar to the humans of the rest of this galaxy… With some evolutionary aspects differing from several thousand years of adaptation to the planets of their territory, as such. They still retain many of the physical limitations and weak points as the general human species…
A single penetrating shot to the head or Spine will still render most of these soldiers out of commission … although IE armor may pose as an issue in apply these shots. Armor penetrating may be considered...
Application of Shethes 10 Sigil to Planet side defenses of colonies/rapid Terraforming tool.
(Natura 'Downy Grass': the tell-tale sign of a Natura presence on any planet is the lush carpet of soft, fur-like grass that spreads across vast amounts of terrain at breakneck speeds. Deploy this on a planet, and the 'Downy Grass' will perform several duties. First, it released pheromones that relaxes and aids the focus of organic minds, if an ally. These pheromones cause numbness and paralysis to enemies. Second, they can ferry away injured soldiers across its surface using a peristaltic movement. The grass will deploy healing enzymes on the way to speed recovery. Third, they hamper enemy movement, constantly clinging and clogging legs and wheels alike. If this grass gets the chance, they will bind enemy troops and consume them.)
This is the Text log of Dr. Durohe. Documenting further studies of the Single Sigil received by the Council from the entities known as Sheathes 10. As they have come to identify themselves.
After several trials, new aspects have been brought to light about how these symbols function.
For one thing, it is unlike any plant life we have previously documented or reported. With properties that give strong hint at the apparent powers this, sigil. Possesses.
According to most of our applied sciences’, as vast as they may be. This grass, should not behave as it does…
For another, It shows signs of being wholly, or largely sentient, possessing the ability to distinguish between hostiles and Friendly forces and soldiers. Ignoring our soldiers during tests preformed on Exceions moons, But actively dragging down and consuming IE bio-weapons when they were set loose on the test rig. Although the methods that it utilizes to distinguish between the two sides remain largely unclear to us…
And for a third point, it Acts as an excellent Terraformer via a side effect, which lets us know that while its properties my not be entirely Plant-like in its nature. It still follows the basic functions of photosynthesis in an odd fashion. It has displayed an ability to “Filter out” ash in the Exceion air, by apparently catching and assimilating it into its developing mass… when it was exposed to a contained room that simulated the Corrupted exceion atmosphere, airborne ash was cleared out dramatically as it became caught in the grass, and was absorbed, in some cases as much as 80%.
This is incredible news. If applied to the right places, it could clear up the atmospheres of most of the planets in Exceion in the wake of the IE attack…
perhaps, in time. It might even serve a purpose on colonization fleets… opening doors to new worlds for future colonies.
Extensive Progress made of Applying Sigil to Terraforming systems. “Magic’s under further development by Geo-Caster Factions.”
The councils have been put to an effective vote. They’re going along with it. The sigils are being placed in the proper locations in the cities, and they’ll hopefully be activated when the all clear is given in the next few hours…
the geo-caster guilds have taken to studying the functional aspects of the sigils in an attempt to refine the process for terraforming… it’s a bit of a long shot, but it just might be capable of being pulled off… Sheaths-10 Energies are different from ours, and casting is an old skill that not many still posses. but it just might be possible.
it’s funny. But it’ll be almost weird to see the ground green and the sky become blue again in the next few days… Exceion is going to come back from the brink.
Dr, Linkserhein Senior Trans-tec, First audio Log entry of Evaluations’ of captured IE Bio Weapon Tech. code name. Organism-229 designation “Bone stealer.”
We start with the Bone stealers genetic functions, as developed by the IE Scientist Dr. “” a Based on samples either killed or recovered by front line troops after Failure to blend in pending V.E.A. unit Parasite Alerts.
Subject is, roughly two feet in height, bipedal, two arms, hardened bone blades, basically structured head… Excessively thin build and secreted lubricant to suit apparent parasitic-symbiotic functions.
Organism is effective in its purpose, and is well suited for its prime instincts… However, general size of the creature has rendered these abilities of neural override to have a Low rate of Effectiveness in organisms of average Terran size or smaller, Creating a noticeable bulge in the abdomen of humans and tenebreans of a standard build.
Success Rates of infection become higher in larger species, and should be noted for allied alerts.
Subject also cannot override Automatic V.E.A. unit foreign Bio-signature alert functions, an advisement has been sent to all Active commanders and Captains on this aspect… IE scientists may likely attempt to rectify this issue, Preventative strategic must be asserted to this…
Also, Rectify size issue. Apply concept to Bio-mechanics department... See what they come up with. The idea is feasible...
Immortal Empire “Bio-Weapons/Species 445” “Anatomy Developments of Species-Homo Sapiens”
Dr. Durohe, continuing Analysis of the Bio-weapons identified as being under the control of the immortal empire. Focusing on the larger bipedal variants.
Firstly, They are well adept at combat of an enemy, large size allows for the requirement of “Some” application of firepower. As well as the negation of human utilized Slug based weaponry… speed is also a factor with most of their variants...
Secondly, Their Camouflage is well developed in the aspect of human level methods of developments. Visual, and thermal based modes of detection will not locate these organisms. However, their weight and clumsy size negates this aspect as enemy troopers can quickly locate organism based on shifting of the ground as it moves. While in urban or industrial areas, these effects of near comply negated.
Subject yields weaknesses towards Degarser field effects and neural based weaponry, being organic… more tests will be required in order to gain further results. As well as to test the less obvious limits of these organisms against allied empire weaponry.
Note: Subjects are to be Liquefied and Degarsed at the end of all trials. Notifications of reports will be relayed to Allied forces as trials progress.
As for Results of IE Troops… based on captured subjects kept in stasis pending ambrosious attacks…
Species 445: AKA Terran / human… A widespread species, yielding many cultures, empires, and subcultures in ancerious… The Terrans of the Immortal empire lack may differences anatomically from most human species. Aside from a more solid build and somewhat denser muscles, not counting organically and mechanically Augmented specimens that have been observed by multiple parties.
Barring these, more obvious augmentations, the bodies of the Humans of the IE are closely similar to the humans of the rest of this galaxy… With some evolutionary aspects differing from several thousand years of adaptation to the planets of their territory, as such. They still retain many of the physical limitations and weak points as the general human species…
A single penetrating shot to the head or Spine will still render most of these soldiers out of commission … although IE armor may pose as an issue in apply these shots. Armor penetrating may be considered...
Application of Shethes 10 Sigil to Planet side defenses of colonies/rapid Terraforming tool.
(Natura 'Downy Grass': the tell-tale sign of a Natura presence on any planet is the lush carpet of soft, fur-like grass that spreads across vast amounts of terrain at breakneck speeds. Deploy this on a planet, and the 'Downy Grass' will perform several duties. First, it released pheromones that relaxes and aids the focus of organic minds, if an ally. These pheromones cause numbness and paralysis to enemies. Second, they can ferry away injured soldiers across its surface using a peristaltic movement. The grass will deploy healing enzymes on the way to speed recovery. Third, they hamper enemy movement, constantly clinging and clogging legs and wheels alike. If this grass gets the chance, they will bind enemy troops and consume them.)
This is the Text log of Dr. Durohe. Documenting further studies of the Single Sigil received by the Council from the entities known as Sheathes 10. As they have come to identify themselves.
After several trials, new aspects have been brought to light about how these symbols function.
For one thing, it is unlike any plant life we have previously documented or reported. With properties that give strong hint at the apparent powers this, sigil. Possesses.
According to most of our applied sciences’, as vast as they may be. This grass, should not behave as it does…
For another, It shows signs of being wholly, or largely sentient, possessing the ability to distinguish between hostiles and Friendly forces and soldiers. Ignoring our soldiers during tests preformed on Exceions moons, But actively dragging down and consuming IE bio-weapons when they were set loose on the test rig. Although the methods that it utilizes to distinguish between the two sides remain largely unclear to us…
And for a third point, it Acts as an excellent Terraformer via a side effect, which lets us know that while its properties my not be entirely Plant-like in its nature. It still follows the basic functions of photosynthesis in an odd fashion. It has displayed an ability to “Filter out” ash in the Exceion air, by apparently catching and assimilating it into its developing mass… when it was exposed to a contained room that simulated the Corrupted exceion atmosphere, airborne ash was cleared out dramatically as it became caught in the grass, and was absorbed, in some cases as much as 80%.
This is incredible news. If applied to the right places, it could clear up the atmospheres of most of the planets in Exceion in the wake of the IE attack…
perhaps, in time. It might even serve a purpose on colonization fleets… opening doors to new worlds for future colonies.
Extensive Progress made of Applying Sigil to Terraforming systems. “Magic’s under further development by Geo-Caster Factions.”
The councils have been put to an effective vote. They’re going along with it. The sigils are being placed in the proper locations in the cities, and they’ll hopefully be activated when the all clear is given in the next few hours…
the geo-caster guilds have taken to studying the functional aspects of the sigils in an attempt to refine the process for terraforming… it’s a bit of a long shot, but it just might be capable of being pulled off… Sheaths-10 Energies are different from ours, and casting is an old skill that not many still posses. but it just might be possible.
it’s funny. But it’ll be almost weird to see the ground green and the sky become blue again in the next few days… Exceion is going to come back from the brink.