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Post by EmperorMyric on Dec 16, 2017 17:36:08 GMT
His Hand: Physical Description: His Hand is an Eos vessel around 60km long and 20km wide. It is typical in design, semi cylindrical in Eos shape with a white and yellow hull, with decoration and the Great Eye of Eos emblazoned on the side. However it is whats inside the ship which is what makes His Hand special. Inside the 60km lay the quarters for millions of people to live, eat, sleep, and work. But more importantly pray. The ship is one giant cathedral, with untold numbers of shrines and grand churches inside mounting all kinds of monuments, scriptures, holy law and artefacts. Citizens come to His Hand to lend their aid to the war effort and after the recent Nuclean attacks their numbers have swelled and together the combined voices of over a few million people pray for miracles and deliverance for both their forces and vengeance and retribution on their enemies. What exactly does it do: His Hand uses the prayer and will of Eos people which alone doesn’t have any power. Together the more who pray and wish means more power, allowing for slight miracles to happen in combat. His Hand has aboard around several million people and together their combined minds have the power to perform very powerful psionic attacks, defences, and supporting abilities which can work towards saving and aiding the Eos fleet. Physical Capabilities: His Hand is a large vessel and while it retains the looks of many Eos ships it is far bigger. Able to psionically channel the will of several million people the Hand can create shimmering golden shields around Eos ships or the fleet as a whole surviving them from heavy damage for a very short time, it can also create beams of light with the will and hatred and fire them at the enemy or it can try and hold enemy ships in place, manipulate their systems or even perhaps get inside their crews heads. It has been known for the Hand to actually convert enemies to Eos cause. Including entire worlds, it is said the Hand can affect an entire planet with its psionic abilities. Weaknesses: unsupported the Hand is incredibly weak, only mounting a large kinetic wave projector and some directed energy wave cannons for defence alone it is quickly outmanuvered and destroyed by enemy fleets especially at range. The Hand relies on its psionics for protection and as its main ability without these it is just an under gunned super dreadnought, so any psionic suppressors or blanks can stop or not be affected by it, as well as the fact the conversion doesn’t work on all species mainly humans or humanoids. How many Slots do YOU think it takes up?: 1 due to its ability to influence a planet, protect fleets and convert the minds of others however having weaknesses in combat which are fairly obvious.
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Post by EmperorMyric on Dec 16, 2017 17:36:37 GMT
The Spear of Eos (Please note the Spear is not in Ancerious, rather a different RP group, just using this format for ease) Physical Description: The Spear of Eos is a 135km vessel that is more of a towed weapon emplacement than a true starship. Truly huge in size the Spear of Eos dedicates most of its internal space to internal reactors and containment units. While having a large crew complement for maintenance and care it is mostly automated and controlled by its attendant fleet. Always found in concert with a fleet it has very poor moving capability under its own power and virtually no self defence. The Spear of Eos is one of the weapons that Eos himself designed for his children to construct when the time came. And is designed to wipe away the sins of unbelievers through sheer power. What exactly does it do: The Spear is essentially a weapon, with the capability to destroy entire solar systems with its power the Spear is a weapon that must charge up after being towed into position by its attendant fleet. It is considered both a holy and dire day when the Spear is deployed. Physical Capabilities: The Spear is able to destroy entire solar systems through its main stranglet artillery weapon. By channelling enough power to create a miniature star it accelerates the stars cycle and compresses it to the point it collapses into a neutron star. By using titanic energy forces the Spear can 'fire' the core of the neutron star (a Quark-Gluon mix essentially strange matter) in a contained beam towards the systems star. As the strange matter rapidly converts everything it touches into more strange matter the stranglets convert and consume the star. In its death throws massive flares and bursts similar to solar winds transport the strange matter around the solar system, touching planets, asteroids, orbital stations and ships and converting them all into more stranglets. After the star is consumed the density of the strange matter collapses itself into a strange star, and the huge increase of gravity in the system draws the remaining stranglet 'blobs' which were once planets etc. back in to the strange star, self containing itself within the system. Weaknesses: The Spear MUST be transported to the edge of a solar system by an attendant fleet. It cannot move at sublight speeds on its own apart from manuver to fire, and has virtually no self defense capability apart from some directed wave cannons. It for all intents and purposes is linked to its controlling fleet, and is fired by the Exemplar commanding such fleet. Without a support fleet it is just an immobile weapon platform and so it is easy to damage when fired at. It also requires at least 3 turns to charge before firing its main gun, and then another two before it has to FTL out. How many Slots do YOU think it takes up?: 3 being able to completely destroy a solar system warrants slot 3
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Post by EmperorMyric on Dec 16, 2017 17:37:21 GMT
"Low and behold the cradle that once carried him across the stars, given to us as a gesture of destiny and blessing by the Grand Exemplar. With it we will light the galaxy as a beacon in Eos name, and cast down the unbelievers we shall find with his holy gaze" The Great Eye: 300km wide 175km long Physical Description: The Great Eye is one of the greatest achievements in the Consortiums history. A monumental mobile station that functions both as the capital of the Consortiums many outposts in other galaxies the Great Eye is one of many such creations. Spanning nearly 300km in circumference (when arms outstretched) its central ‘core’ and outer arms can either retract or open up. Created in ancient days the Great Eye is a relic for the Consortium and it is revered as a sacred object by all of its citizens. Thought to have been constructed when Eos walked in mortal form it was accordingly blessed by the creator and so is the holiest site for the Consortium in Ancerious. While it is huge it also functions as a dockyard, and a battle station. Equipped with numerous weapons the Union R&D department theorised the design was actually heavily inspired or built in a crude reconstruction of the Nakai Or’Has System defence platform but to the Consortiums specifications. Either way it’s a very powerful foe indeed. What exactly does it do: The Great Eye functions as the Consortiums capital in Ancerious, while currently anchored in a star system it is capable of both moving at sub light speeds and also FTL. Using its enormous power generation it can jump to another spot in space and was the reason the Consortium entered Ancerious. The Great Eye also functions as a large orbital dock and large inhabitable station. While it isn't risked in combat it is easily capable of both defending itself and destroying enemy fleets. Each of its arms contains large cities and at the end is an energy manipulator, capable of tapping into the multi singularity core at the centre of the Eye to create massive kinetic waves or beams or to manipulate planetary objects to aid the Consortiums building effort. At the center of the Eye is a large multi singularity core, encased in containment shields which unlike other Consortium shields are almost impossibly strong. Physical Capabilities: The Eye is more than able to defend itself, armed with large energy manipulation devices it can channel energy directly into Kinetic waves of unimaginable power, able to smash even hordes nof large battleships open in a single impact. It can also create very powerful beams to slice through massive enemy vessels and has thousands Point and Directed Kinetic wave cannons studding around its hull. However the Eye is capable of combining its beams or waves into one giant energy beam, able to rip planets asunder, or it can create a Kinetic wave so powerful it can strip the surface of worlds in an area of a system, destroying ships in the area in a monumental blast of energy. However such uses are rare. While its shields and armour are very poor compared to other races it does have a very powerful FTL interdiction field, which stops FTL particles or wormholes/rifts forming, this was installed after the Eos civil war decades ago to stop rebel ships from jumping in on top of it. Weaknesses: Like all Eos technology the Great Eyes shields and armour are very much under par, meaning any weapons fire will inflict damage on a heavy scale. While its size prevents it from being destroyed so easily weapons fire will inflict heavy damage, and even with sunlight speeds it isn't very fast. That and the Great Eye isn't a frontline unit, and will either support from behind or seek to disengage to protect both itself and the civilians on board. How many Slots do YOU think it takes up?: 2 Due to its ability to effect large parts of a solar system and inflict very heavy damage on enemy fleets. However due to its weaknesses doesn’t warrant a slot 3
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