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Post by EmperorMyric on Dec 16, 2017 17:26:51 GMT
Crusader class Eos Consortium Corvette: (Also known OOC as the 'Jihad wagon') Overview: The Pilgrim class is not 'technically' a corvette. It is a suicide weapon more than anything else. Piloted by one of the faithful who have made a transgression and must atone or by those who ritually devote their own lives to the greater cause of Eos they intermesh with the vessels VI systems and then are deployed throughout a battle. Often jumping in close before ramming an enemy ship the Pilgrim is filled with an overtaxed Muon Catalysed Cold fusion reactor, not a singularity core which is deemed too valuable to use on such a ship. When the Pilgrim has rammed the enemy vessel it purges its core, directing an overload of power which destroys the vessel but also channels the power through the kinetic wave emitters. Essentially hitting with the force of a Eos dreadnought in power these waves completely tear apart the targeted ship. Armament: The Pilgrim has no self defence armament and has a one use overtaxed and overdrived Kinetic wave generator ready to detonate when it has rammed the enemy ship. emperormyric.deviantart.com/ar… Defences: The Pilgrim class mounts a super elastic metallic-crystalline hull which while not giving much defence at all vs solid projectiles is able to give some defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Pilgrim class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. Power plant: powering the Pilgrim is an Eosian Muon catalysed cold fusion reactor, a throwback to before they managed to successfully create Singularity cores. This reactor fuses atoms together with the help of muons which have a x64 higher capacity to bond than standard atoms. These cores while not as powerful as a Singularity core are more than capable of powering the ship and with the Pilgrims being on the verge of overloading it can power the ship for such a time needed until its final run. Electronic capabilities: The Pilgrim class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos Flagellant may integrate into the VI system to get a personal and real-time update on all battlefield instances. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Pilgrim only has capacity for one crew, the attoner who will pilot this craft to salvation in Eos eyes. Attack craft: The Pilgrim mounts no hangar bays. Speed and engines: The Pilgrim mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:27:23 GMT
Crusader class Eos Consortium Destroyer: Overview: The Crusader class is one of the Consortiums line Destroyers, while the consortium doesn’t ‘need’ destroyers in a sense due to their weapons nature (seeming as escorts typically protect larger vessels from attack craft and missiles etc.) they never the less produced the Crusader in order to gain a faster ship which a tremendous punch capable of engaging enemy vessels of all classes and still deal descent damage (though obviously being less effective vs larger ships) due to the Consortiums ship sizes as well the Crusader while classified as a destroyer by the Consortium some other factions more see it as a large cruiser. Armament: The Crusader class while mounting only one main weapon may seem woefully undergunned, however all of its energy is pumped into its kinetic wave weapon able to do incredible amounts of damage and completely negate solid projectile, missile and attack craft. emperormyric.deviantart.com/ar… Defences: The Crusader class mounts a super elastic metallic-crystalline hull which while not giving much defence at all vs solid projectiles is able to give some defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Crusader class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. Power plant: powering the Crusader class is a Consortium Singularity core. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Crusader class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Crusader class carries 1300 crew, as well as 200 Eos space guard. Attack craft: The Crusader mounts 4 hangar bays each containing 20 Patron interceptors and 5 Rapture bombers. Speed and engines: The Crusader mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:28:06 GMT
Domina class Eos Consortium Destroyer: Overview: Like the Crusader the Domina is the other line destroyer of the Consortium, however its role is not getting up close and personal like the Crusader. The Domina is designed to hang back somewhat and deploy attack craft waves as well as use long range point kinetic wave cannons to break up and damage enemy formations. And while it can still deploy a kinetic wave it is not as powerful. Still it is common for Crusaders and Domina’s to work together in large packs to take down ships much larger than themselves. Armament: The Domina is armed with a hull spread kinetic wave generator however also mounts two long range point kinetic wave cannons as well for longer ranged combat. emperormyric.deviantart.com/ar… Defences: The Domina class mounts a super elastic metallic-crystalline hull which while not giving much defence at all vs solid projectiles is able to give some defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Domina class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. Power plant: powering the Domina class is a Consortium Singularity core. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Domina class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Domina class carries 1300 crew, as well as 200 Eos space guard. Attack craft: The Domina mounts 8 hangar bays each containing 20 Patron interceptors and 5 Rapture bombers. Speed and engines: The Domina mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:28:33 GMT
Virtue class Eos Consortium Cruiser: Overview: The Virtue one of the smaller ships of the Eos fleet, with more armour plating and greater projector arrays the Virtue hits harder and can take more hits than either of Eos destroyers. While still typically used in conjunction with battleships and less used than the heavy cruisers the Virtue class offers Eos a reliable and fairly quick hitter, designed to work in teams these ships jump in groups and precision hammer a certain enemy ship or set of ships to death using their incredibly powerful weapon systems at point blank range reducing them to fragmented hulks In no time. Armament: While only having one armament for a cruiser base starship may seem like a hilarious idea the Virtue allows this to counteract by dumping all its energy into the kinetic wave weapon it has to hit for maximum power. emperormyric.deviantart.com/ar… Defences: The Virtue class mounts a super elastic metallic-crystalline hull along with multiple additional armour plates, which while not giving much defence at all vs solid projectiles is able to give some defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Virtue class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. Power plant: powering the Virtue class are two Consortium Singularity cores. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Virtue class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Virtue class carries 1800 crew, as well as 400 Eos space guard. Attack craft: The Virtue mounts 4 hangar bays each containing 20 Patron interceptors and 5 Rapture bombers. Speed and engines: The Virtue mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:28:56 GMT
Herald class Eos Consortium Cruiser: Overview: The Herald class is the second of the two regular cruisers. While heralded as something akin to a battleship by some factions due to its immense size the Herald doesn’t act like a brute force ram like the Virtue does. The Herald is designed to use its additional two directed kinetic wave cannons to engage strike craft that operate at long ranges outside the range of the kinetic waves or to engage shield skipping missiles that may bypass the waves. And when that role is not needed they use the additional armament to cripple select enemy systems in order to recover enemy ships intact. Armament: While still retaining its all round kinetic wave projectors the Herald is also armed with two one top one bottom mounted directed kinetic wave turrets. emperormyric.deviantart.com/ar… Defences: The Herald class mounts a super elastic metallic-crystalline hull, which while not giving much defence at all vs solid projectiles is able to give some defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Herald class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. Power plant: powering the Herald class are two Consortium Singularity cores. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Herald class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Herald class carries 1800 crew, as well as 400 Eos space guard. Attack craft: The Herald mounts 4 hangar bays each containing 20 Patron interceptors and 5 Rapture bombers. Speed and engines: The Herald mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:30:17 GMT
Ceremony class Eos Consortium Heavy Cruiser: Overview: The mainstay of the Eos fleets are comprised of Heavy Cruisers. Favouring large ships due to their combat doctrine and tactics of jumping in quick with unrivalled crippling AOE hitting power the Ceremony class acts like a heavier virtue, designed to go after large ships and smash them at close range with titanically powerful kinetic waves, or engage multiple at once including destroying multiple escort sized vessels. Ceremony classes often work alongside smaller ships or battleships to help increase the power of the kinetic wave attacks to insane levels. Armament: The Ceremony class heavy cruiser is only armed with a kinetic wave projector, as well as thousands of projector units. emperormyric.deviantart.com/ar… Defences: The Ceremony class mounts a super elastic metallic-crystalline hull, which while not giving much defence at all vs solid projectiles is able to give some defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Ceremony class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. Power plant: powering the Ceremony class are three Consortium Singularity cores. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Ceremony class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Ceremony class carries 2000 crew, as well as 600 Eos space guard. Attack craft: The Herald mounts 4 hangar bays each containing 20 Patron interceptors and 5 Rapture bombers. Speed and engines: The Ceremony mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:30:50 GMT
Basilica class Eos Consortium Heavy Cruiser: Overview: The second of the Consortiums Heavy cruiser classes the Basilica is more heavily armed and armoured than the Ceremony but is typically rarer. Armed for combat at all ranges and with additional armour plating this vessel can contend with enemy forces at range if need be, however most powerful at close range still the Basilica is designed to break enemy formations or pick off individual groupings of ships and work alongside larger vessels to bring overwhelming fire onto enemy units. Armament: The Basilica keeps its all-round kinetic wave generator and adds 4 point wave cannons each on turrets two fore two aft. emperormyric.deviantart.com/ar… Defences: The Basilica class mounts a super elastic metallic-crystalline hull along with additional armour plating to itself in order to withstand more fire, which while not giving much defence at all vs solid projectiles is able to give some defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Basilica class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. Power plant: powering the Basilica class are three Consortium Singularity cores. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Basilica class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Bascilica class carries 1900 crew, as well as 500 Eos space guard. Attack craft: The Basilica mounts 2 hangar bays each containing 20 Patron interceptors and 5 Rapture bombers. Speed and engines: The Basilica mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:31:32 GMT
Radiance class Eos Consortium Carrier: Overview: the Consortiums main frontline carrier the Radiance class can deploy sheer blanket waves of attack craft in their thousand against the enemy. Also armed with a battleship grade kinetic wave generator the Radiance class typically jumps into the middle of the enemy fleet, fires its wave repeatedly and launches all attack craft straight into the enemy doing as much damage as possible. Even though it has poor armour its sheer size means the carrier can take an insane beating before finally being destroyed Armament: apart from its attack squadrons it is armed with a battleship grade Kinetic wave projector emperormyric.deviantart.com/ar… Defences: The Radiance class mounts a super elastic metallic-crystalline hull, which while not giving much defence at all vs solid projectiles is able to give some defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Radiance class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. Power plant: powering the Basilica class are six Consortium Singularity cores. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Radiance class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances, this VI can also help direct the Radiances massive fighter wings and if necessary even control the fighters as drones if needed. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Radiance class carries 8000 crew, as well as 1500 Eos space guard. Attack craft: The Radiance class mounts 2 open hangar bays stacked on top of each other running the length of the hull, these massive open hangars contain over 3000 Patron interceptors and 1500 Rapture bombers. Speed and engines: The Radiance mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:32:10 GMT
Eos class Eos Consortium Carrier: Overview: The Eos class is the second carrier class that the Consortium operates, named after the creator of all things in their eyes and Eos class trades point blank attack with long range smashing power. Still retaining the attack craft wings of the Radiance class the Eos class loses a lot of the energy for its main kinetic wave projector but dumps it into multiple long range point wave guns instead. Sitting back and releasing its attack craft as well as its long range anti ship guns its large AOE ability allows it to damage multiple ships in one shot and so engage entire groups of enemies single headedly. Armament: In addition to its kinetic wave generator and attack craft wings the Eos class mounts 8 large scale point kinetic wave cannons 4 on top 4 on bottom, centre lined. emperormyric.deviantart.com/ar… Defences: The Eos class mounts a super elastic metallic-crystalline hull, which while not giving much defence at all vs solid projectiles is able to give some defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Eos class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. Power plant: powering the Eos class are six Consortium Singularity cores. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Eos class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances, this VI can also help direct the Eos massive fighter wings and if necessary even control the fighters as drones if needed. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Eos class carries 7000 crew, as well as 1300 Eos space guard. Attack craft: The Eos class mounts 2 open hangar bays stacked on top of each other running the length of the hull, these massive open hangars contain over 3000 Patron interceptors and 1500 Rapture bombers. Speed and engines: The Eos mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:32:42 GMT
Divine class Eos Consortium Battleship: Overview: The Divine class is one of the most seen ships in Eos space. A frequent sight in any warfleet the Divine class is renowned for its ability to smash open enemy vessels with sheer force of its kinetic waves, mounting multiple generators gives the ship the ability to dual pulse to create either a doubly strong wave or to hit rapidly in quick succession. A typical tactic is for the Divine classes to target important enemy ships and jump in next to them, gutting them quickly at point blank range through titanic firepower then going after the rest of the fleet. Armament: The Divine class battleship is only armed with 2 Kinetic wave generators as well as tens of thousands of projectors emperormyric.deviantart.com/ar… Defences: The Divine class mounts a reinforced super elastic metallic-crystalline hull, which while not giving much defence at all vs solid projectiles is able to give descent defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Divine class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. These defences while meaning the Divine will most often take damage the sheer size of the vessel will mean a lot of damage will have to be done to take it out of action. Power plant: powering the Divine class are eight Consortium Singularity cores. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Divine class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Divine class carries 6000 crew, as well as 1000 Eos space guard. Attack craft: The Divine has 48 small hangar bays for a total of 480 Patron fighters and 240 Rapture bombers Speed and engines: The Divine mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:33:33 GMT
Exemplar class Eos Consortium Battleship: Overview: The Exemplar class is a lesser known battleship variant designed to smash up enemy forces at range, directing the power of its 8 core into 8 point kinetic wave cannons can cause this ship to strip enemy fleets of any escorts or small vessels in but a volley, and smash apart even larger ships in only a few. These ships hang back with Eos class carriers and pummel enemy craft from range however at close range it can add its own kinetic wave generator into the fray too. Armament: The Exemplar class battleship is armed with a kinetic wave generator and 8 large Point kinetic wave cannons emperormyric.deviantart.com/ar… Defences: The Exemplar class mounts a reinforced super elastic metallic-crystalline hull, which while not giving much defence at all vs solid projectiles is able to give descent defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Exemplar class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. These defences while meaning the Exemplar will most often take damage the sheer size of the vessel will mean a lot of damage will have to be done to take it out of action. Power plant: powering the Exemplar class are eight Consortium Singularity cores. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Exemplar class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Exemplar class carries 6000 crew, as well as 1000 Eos space guard. Attack craft: The Exemplar has 48 small hangar bays for a total of 480 Patron fighters and 240 Rapture bombers Speed and engines: The Exemplar mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:34:11 GMT
Liberator class Eos Consortium Battleship: Overview: The Liberator class is the blacksheep of the Eos trio of battleships. Rarely seen due to its very niche role of planetary bombardment its 8 capital grade directed kinetic wave cannons can reduce cities to crushed and slagged ruins in a single blast, in space however the 8 turrets function as medium range AOE guns and along with the kinetic wave of the main ship help extend the battleships CQC abilities. Armament: The Liberator class battleship is armed with a kinetic wave generator and 8 large directed kinetic wave projector turrets. emperormyric.deviantart.com/ar… Defences: The Liberator class mounts a reinforced super elastic metallic-crystalline hull, which while not giving much defence at all vs solid projectiles is able to give descent defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Liberator class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. These defences while meaning the Liberator will most often take damage the sheer size of the vessel will mean a lot of damage will have to be done to take it out of action. Power plant: powering the Liberator class are eight Consortium Singularity cores. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Liberator class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Liberator class carries 5000 crew, as well as 1000 Eos space guard. Attack craft: The Liberator has 48 small hangar bays for a total of 480 Patron fighters and 240 Rapture bombers Speed and engines: The Liberator mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:34:56 GMT
Corona class Eos Consortium Dreadnought: Overview: The Corona class dreadnought is Eos main large vessel outside the battleships. Capable of untold destruction and able to decimate hordes of lesser ships with a single burst of its multiple kinetic wave projectors the Corona is usually the command ship of an average fleet. Mounting sophisticated command and control systems and also its own small FTL interdiction field at 30km this monster is something to be afraid of in a fight. Armament: The Corona class dreadnought is armed with 4 Kinetic wave generators, able to pool to make one massive capital ship rending wave or multiple small ship rending waves in quick succession. emperormyric.deviantart.com/ar… Defences: The Corona class mounts a heavily reinforced super elastic metallic-crystalline hull, which while not giving much defence at all vs solid projectiles is able to give descent defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Corona class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. These defences while meaning the Corona will most often take damage the sheer size of the vessel will mean a lot of damage will have to be done to take it out of action. The Corona also mounts a short range FTL interdiction field, when activated the dreadnought cannot jump however all enemy vessels in a short to medium radius around the ship will be prevented from entering FTL or forming wormholes etc. this was installed after the Eos civil war as a tool for snaring heretic capital ships and pinning them into combat. Power plant: powering the Corona class are twelve Consortium Singularity cores. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Corona class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances, as well as intergrate any command and control data from numerous battle fleets over a sector of space. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Corona class carries 10,000 crew, as well as 3000 Eos space guard. Attack craft: The Liberator has 108 small hangar bays for a total of 1080 Patron fighters and 540 Rapture bombers Speed and engines: The Corona mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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Post by EmperorMyric on Dec 16, 2017 17:35:21 GMT
Unity class Eos Consortium Dreadnought: Overview: The Unity class Dreadnought is tasked with engaging other behemoth ships like itself while its sister class the Corona deals with masses of enemy ships. Mounting 6 ‘Redemption’ cannons a combination of incredibly large point wave guns and directed energy guns as well as multiple kinetic wave generators the Unity class is able to rip apart other large vessels with almost shocking ease, trapping them in a interdiction field and them ripping them apart with titanic weaponry. The Unity is rarer than the Corona however Grand Exemplar Lastrus himself uses one as his flagship. Armament: The Unity class is armed with 2 Kinetic wave generators and 6 hybrid capital point wave cannons and directed wave guns. emperormyric.deviantart.com/ar… Defences: The Unity class mounts a heavily reinforced super elastic metallic-crystalline hull, which while not giving much defence at all vs solid projectiles is able to give descent defence vs energy weapons and even self-repair at a very, very slow rate. Along with this the Unity class shield generators project basic energy shields able to protect the ship from stellar hazards however these same projectors also co project the main kinetic weapon which sort of acts like an aggressive shield however if either goes down additional projectors can be activated. These defences while meaning the Unity will most often take damage the sheer size of the vessel will mean a lot of damage will have to be done to take it out of action. The Unity also mounts a short range FTL interdiction field, when activated the dreadnought cannot jump however all enemy vessels in a short to medium radius around the ship will be prevented from entering FTL or forming wormholes etc. this was installed after the Eos civil war as a tool for snaring heretic capital ships and pinning them into combat. Power plant: powering the Unity class are twelve Consortium Singularity cores. After being investigated by the Union it was discovered the Eos power cores are loosely based on Nakai quantum cores, however they are far far less powerful. Requiring large amounts of fuel when being refuelled and being potentially devastatingly destructive if breached the cores do however produce incredible amounts of power for the Eos ships to power their titanic weapon systems and FTL drives and more. Electronic capabilities: The Unity class has an integrated VI system which works alongside the crew to help them carry out tasks and process data, an Eos captain may integrate into the VI system to get a personal and real-time update on all battlefield instances, as well as intergrate any command and control data from numerous battle fleets over a sector of space. As well as this Eos sensor systems are some of the best in the galaxy, using the very fabric of reality the Consortium VI can identify enemy vessels ‘indents’ as anything in the universe interacts as an indent in some way. Even phase or dimensional stealth requires some sort of tie to the original dimension or universe so they can rematerialize and the sensor system can identify these methods too. Stealth: The Consortium doesn’t believe in stealth and has no stealth systems as it is forbidden in their holy edict. Crew: The Unity class carries 10,000 crew, as well as 3000 Eos space guard. Attack craft: The Unity has 108 small hangar bays for a total of 1080 Patron fighters and 540 Rapture bombers Speed and engines: The Unity mounts a Gravimetric drive for in system travel at sublight speeds as well as a Consortium Desync FTL drive. Which works by ‘desnycing’ the ship out of the Universe, this causes relativity problems and causes physics to instantly force the ship back into sync with reality however the drive works in such a way that it can manipulate where the ship comes back out into a desired location. However these drives are not without risk. Ships can jump out and never come back, lost forever outside reality, or they can resync somewhere else completely or off mark sometimes jumping into enemy ships destroying both. And so it is far from infallible.
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